#include "meta.h" #include "../coding/coding.h" /* VIS - from Konami games [AirForce Delta Strike (PS2) (PS2)] */ VGMSTREAM * init_vgmstream_vis(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t data_size; int loop_flag, channel_count; /* checks */ if ( !check_extensions(streamFile,"vis") ) goto fail; if (read_32bitBE(0x00,streamFile) != 0x56495341) /* "VISA" */ goto fail; start_offset = 0x800; data_size = get_streamfile_size(streamFile) - start_offset; loop_flag = read_32bitLE(0x18,streamFile); channel_count = read_32bitLE(0x20,streamFile); /* assumed */ /* 0x1c: always 0x10 */ /* 0x24: always 0x01 */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_VIS; vgmstream->sample_rate = read_32bitLE(0x08,streamFile); vgmstream->num_samples = ps_bytes_to_samples(data_size,channel_count); vgmstream->loop_start_sample = ps_bytes_to_samples(read_32bitLE(0x0c,streamFile),channel_count); vgmstream->loop_end_sample = ps_bytes_to_samples(read_32bitLE(0x10,streamFile),channel_count); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile); /* usually 0x10 or 0x4000 */ if (vgmstream->interleave_block_size) vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*channel_count)) / channel_count; read_string(vgmstream->stream_name,0x10+1, 0x28,streamFile); if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }