#include "layout.h" #include "../vgmstream.h" /* pseudo-blocks that must skip last 0x20 every 0x8000 */ void block_update_vawx(off_t block_offset, VGMSTREAM * vgmstream) { int i; size_t block_size; /* no header */ block_size = vgmstream->channels * 0x10; vgmstream->current_block_offset = block_offset; vgmstream->next_block_offset = block_offset + block_size; vgmstream->current_block_size = block_size / vgmstream->channels; if ((vgmstream->next_block_offset - 0x800) > 0 && ((vgmstream->next_block_offset - 0x800 + 0x20) % 0x8000) == 0) { vgmstream->next_block_offset += 0x20; } for (i=0;ichannels;i++) { vgmstream->ch[i].offset = block_offset + 0x10*i; } }