#include "meta.h" #include "../coding/coding.h" #include "../util.h" /* BNSF - Namco Bandai's Bandai Namco Sound Format/File [Tales of Graces (Wii), Tales of Berseria (PS4)] */ VGMSTREAM * init_vgmstream_bnsf(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset = 0, first_offset = 0x0C; int loop_flag = 0, channel_count = 0, sample_rate; int num_samples, loop_start = 0, loop_end = 0, loop_adjust, block_samples; uint32_t codec, subcodec = 0; size_t bnsf_size, sdat_size, block_size; off_t loop_chunk = 0, sfmt_chunk, sdat_chunk; /* checks */ if (!check_extensions(streamFile,"bnsf")) goto fail; if (read_32bitBE(0,streamFile) != 0x424E5346) /* "BNSF" */ goto fail; codec = read_32bitBE(0x08,streamFile); /* check file size (siren22 uses full size) */ bnsf_size = read_32bitBE(0x04,streamFile); if (bnsf_size + (codec == 0x49533232 ? 0x00 : 0x08) != get_streamfile_size(streamFile)) goto fail; if (!find_chunk_be(streamFile, 0x73666d74,first_offset,0, &sfmt_chunk,NULL)) /* "sfmt" */ goto fail; if (!find_chunk_be(streamFile, 0x73646174,first_offset,0, &sdat_chunk,&sdat_size)) /* "sdat" */ goto fail; if ( find_chunk_be(streamFile, 0x6C6F6F70,first_offset,0, &loop_chunk,NULL)) { /* "loop" */ loop_flag = 1; loop_start = read_32bitBE(loop_chunk+0x00, streamFile); /* block-aligned */ loop_end = read_32bitBE(loop_chunk+0x04,streamFile) + 1; } subcodec = read_16bitBE(sfmt_chunk+0x00,streamFile); channel_count = read_16bitBE(sfmt_chunk+0x02,streamFile); sample_rate = read_32bitBE(sfmt_chunk+0x04,streamFile); num_samples = read_32bitBE(sfmt_chunk+0x08,streamFile); loop_adjust = read_32bitBE(sfmt_chunk+0x0c,streamFile); /* 0 if no looping */ block_size = read_16bitBE(sfmt_chunk+0x10,streamFile); block_samples = read_16bitBE(sfmt_chunk+0x12,streamFile); //max_samples = sdat_size / block_size * block_samples /* num_samples is smaller */ start_offset = sdat_chunk; /* without adjust some files have a small pop when looping */ if (loop_adjust >= block_samples) goto fail; /* shouldn't happen, plus decoder can't handle it */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start + loop_adjust; vgmstream->loop_end_sample = loop_end; vgmstream->meta_type = meta_BNSF; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = block_size/channel_count; /* Late IS14 voice/ambient files use subcodec 0x02 [Tales of Zestiria (PS3/PC), The Idolm@ster 2 (PS3)]. * Bitstream looks modified (most noticeable in silent frames), probably not encrypted, still 1ch frames */ if (subcodec != 0) goto fail; switch (codec) { #ifdef VGM_USE_G7221 case 0x49533134: /* "IS14" */ vgmstream->coding_type = coding_G7221C; vgmstream->codec_data = init_g7221(vgmstream->channels, vgmstream->interleave_block_size); if (!vgmstream->codec_data) goto fail; break; #endif #ifdef VGM_USE_G719 case 0x49533232: /* "IS22" */ vgmstream->coding_type = coding_G719; vgmstream->codec_data = init_g719(vgmstream->channels, vgmstream->interleave_block_size); if (!vgmstream->codec_data) goto fail; break; #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }