#include "meta.h" #include "../coding/coding.h" /* .ASS - from Dai Senryaku VII: Exceed (PS2) */ VGMSTREAM * init_vgmstream_ps2_ass(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t channel_size, interleave; int loop_flag, channel_count, sample_rate; int32_t num_samples, loop_start = 0, loop_end = 0; /* checks */ if (!check_extensions(streamFile, "ass")) goto fail; start_offset = 0x800; channel_count = read_32bitLE(0x00,streamFile); /* assumed */ if (channel_count != 2) goto fail; sample_rate = read_32bitLE(0x04,streamFile); channel_size = read_32bitLE(0x08,streamFile); interleave = read_32bitLE(0x0c,streamFile); num_samples = ps_bytes_to_samples(channel_size,1); loop_flag = ps_find_loop_offsets(streamFile, start_offset, channel_size*channel_count, channel_count, interleave, &loop_start, &loop_end); loop_flag = loop_flag && (num_samples > 10*sample_rate); /* disable looping for smaller files (in seconds) */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_PS2_ASS; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }