#include "meta.h" #include "../coding/coding.h" /* MIC/MIHB - SCEE MultiStream interleaved bank (merged MIH+MIB) [Rogue Trooper (PS2), The Sims 2 (PS2)] */ VGMSTREAM * init_vgmstream_ps2_mihb(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t data_size, frame_size, frame_last, frame_count; int channel_count, loop_flag; /* check extension */ /* .mic: official extension, .mihb: assumed? */ if (!check_extensions(streamFile, "mic,mihb")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x40000000) /* header size */ goto fail; loop_flag = 0; channel_count = read_32bitLE(0x08,streamFile); start_offset = 0x40; /* frame_size * frame_count * channels = data_size, but last frame has less usable data */ { /* 0x04: padding (0x20, MIH header must be multiple of 0x40) */ frame_last = (uint16_t)read_16bitLE(0x05,streamFile); frame_size = read_32bitLE(0x10,streamFile); frame_count = read_32bitLE(0x14,streamFile); data_size = frame_count * frame_size; data_size -= frame_last ? (frame_size-frame_last) : 0; data_size *= channel_count; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x0C,streamFile); vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count); vgmstream->meta_type = meta_PS2_MIHB; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = frame_size; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }