#include "meta.h" #include "../util.h" /* PS2 SVAG (SNK) * * Found in SNK's World Heroes Anthology and Fatal Fury Battle Archives 2, maybe others * No relation with Konami's SVAG. */ VGMSTREAM * init_vgmstream_ps2_svag_snk(STREAMFILE* streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset = 0x20; int loop_flag; int channel_count; int loop_start_block; int loop_end_block; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("svag",filename_extension(filename))) goto fail; /* check SNK SVAG Header ("VAGm") */ if (read_32bitBE(0x00,streamFile) != 0x5641476D) goto fail; channel_count = read_32bitLE(0x0c,streamFile); loop_start_block = read_32bitLE(0x18,streamFile); loop_end_block = read_32bitLE(0x1c,streamFile); loop_flag = loop_end_block > 0; /* loop_start_block can be 0 */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* header data */ vgmstream->coding_type = coding_PSX; vgmstream->meta_type = meta_PS2_SVAG_SNK; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x08,streamFile); vgmstream->num_samples = read_32bitLE(0x10,streamFile) * 28; /* size in blocks */ if( vgmstream->loop_flag ) { vgmstream->loop_start_sample = loop_start_block * 28; vgmstream->loop_end_sample = loop_end_block * 28; } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset = vgmstream->ch[i].offset = start_offset + vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }