#include "meta.h" #include "../coding/coding.h" /* SDF - from Beyond Reality games */ VGMSTREAM * init_vgmstream_sdf(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t data_size; int loop_flag, channel_count, sample_rate, interleave, coefs_offset; /* checks */ if (!check_extensions(streamFile,"sdf")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x53444600) /* "SDF\0" */ goto fail; if (read_32bitBE(0x04,streamFile) != 0x03000000) /* version? */ goto fail; data_size = read_32bitLE(0x08,streamFile); start_offset = get_streamfile_size(streamFile) - data_size; switch(start_offset) { case 0x18: /* Agent Hugo - Lemoon Twist (PS2)*/ sample_rate = read_32bitLE(0x0c,streamFile); channel_count = read_32bitLE(0x10,streamFile); interleave = read_32bitLE(0x14,streamFile); break; case 0x78: /* Gummy Bears Mini Golf (3DS) */ sample_rate = read_32bitLE(0x10,streamFile); channel_count = read_32bitLE(0x14,streamFile); interleave = read_32bitLE(0x18,streamFile); coefs_offset = 0x1c; break; case 0x84: /* Mr. Bean's Wacky World (Wii) */ sample_rate = read_32bitLE(0x10,streamFile); channel_count = read_32bitLE(0x14,streamFile); interleave = read_32bitLE(0x18,streamFile); data_size = read_32bitLE(0x20,streamFile); /* usable size */ coefs_offset = 0x28; break; default: goto fail; } loop_flag = 1; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SDF; vgmstream->sample_rate = sample_rate; switch(start_offset) { case 0x18: vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; vgmstream->num_samples = ps_bytes_to_samples(data_size,channel_count); break; case 0x78: case 0x84: vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; if (vgmstream->interleave_block_size == 0) /* Gummy Bears Mini Golf */ vgmstream->interleave_block_size = data_size / channel_count; vgmstream->num_samples = dsp_bytes_to_samples(data_size,channel_count); dsp_read_coefs_le(vgmstream, streamFile, coefs_offset+0x00,0x2e); dsp_read_hist_le (vgmstream, streamFile, coefs_offset+0x24,0x2e); break; default: goto fail; } /* most songs simply repeat; don't loop if too short (in seconds) */ if (vgmstream->num_samples > 10*sample_rate) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }