#include "meta.h" #include "../coding/coding.h" /* .SMV - from Cho Aniki Zero (PSP) */ VGMSTREAM * init_vgmstream_smv(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; size_t channel_size, loop_start; /* check extension */ if (!check_extensions(streamFile, "smv")) goto fail; channel_size = read_32bitLE(0x00,streamFile); /* 0x08: number of full interleave blocks */ channel_count = read_16bitLE(0x0a,streamFile); loop_start = read_32bitLE(0x18,streamFile); loop_flag = (loop_start != -1); start_offset = 0x800; if (channel_size * channel_count + start_offset != get_streamfile_size(streamFile)) goto fail; channel_size -= 0x10; /* last value has SPU end frame without flag 0x7 as it should */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x10, streamFile); vgmstream->num_samples = ps_bytes_to_samples(channel_size*channel_count, channel_count); vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start*channel_count, channel_count); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_SMV; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x04, streamFile); vgmstream->interleave_last_block_size = read_32bitLE(0x0c, streamFile); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }