#include "meta.h" #include "../coding/coding.h" /* .VAI - from Asobo Studio games [Ratatouille (GC)] */ VGMSTREAM * init_vgmstream_vai(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t data_size; int loop_flag, channel_count; /* checks */ if ( !check_extensions(streamFile,"vai") ) goto fail; start_offset = 0x4060; data_size = get_streamfile_size(streamFile) - start_offset; if (read_32bitBE(0x04,streamFile) != data_size) goto fail; channel_count = 2; loop_flag = 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_VAI; vgmstream->sample_rate = read_32bitBE(0x00,streamFile); vgmstream->num_samples = dsp_bytes_to_samples(data_size,channel_count); vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x4000; dsp_read_coefs_be(vgmstream,streamFile,0x0c,0x20); if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }