#include #include #include #include #include extern "C" { #include "../src/vgmstream.h" } #include "version.h" #include "vfs.h" #include "settings.h" VGMSTREAM *vgmstream = NULL; #define CFG_ID "vgmstream" //ID for storing in audacious // //default-values for Settings #define DEFAULT_LOOP_FOREVER "1" #define DEFAULT_FADE_LENGTH "3" #define DEFAULT_FADE_DELAY "3" #define DEFAULT_LOOP_COUNT "2" static const char* const defaults[] = { "loop_forever", DEFAULT_LOOP_FOREVER, "loop_count", DEFAULT_LOOP_COUNT, "fade_length", DEFAULT_FADE_LENGTH, "fade_delay", DEFAULT_FADE_DELAY, NULL }; bool vgmstream_init() { debugMessage("init"); vgmstream_cfg_load(); debugMessage("after load cfg"); return true; } void vgmstream_cleanup() { debugMessage("cleanup"); vgmstream_cfg_save(); } void vgmstream_seek(int seek_value, int& current_sample_pos) { debugMessage("seeking"); // compute from ms to samples int seek_needed_samples = (long long)seek_value * vgmstream->sample_rate / 1000L; short buffer[576 * vgmstream->channels]; int max_buffer_samples = sizeof(buffer) / sizeof(buffer[0]) / vgmstream->channels; int samples_to_do = 0; if (seek_needed_samples < current_sample_pos) { // go back in time, reopen file debugMessage("reopen file to seek backward"); reset_vgmstream(vgmstream); current_sample_pos = 0; samples_to_do = seek_needed_samples; } else if (current_sample_pos < seek_needed_samples) { // go forward in time samples_to_do = seek_needed_samples - current_sample_pos; } // do the actual seeking if (samples_to_do >= 0) { debugMessage("render forward"); //render till seeked sample while (samples_to_do >0) { int seek_samples = std::min(max_buffer_samples, samples_to_do); current_sample_pos += seek_samples; samples_to_do -= seek_samples; render_vgmstream(buffer, seek_samples, vgmstream); } debugMessage("after render vgmstream"); } } bool vgmstream_play(const char * filename, VFSFile * file) { int current_sample_pos = 0; int rate; debugMessage("start play"); STREAMFILE* streamfile = open_vfs(filename); if (!streamfile) { printf("failed opening %s\n", filename); return false; } vgmstream = init_vgmstream_from_STREAMFILE(streamfile); close_streamfile(streamfile); if (!vgmstream || vgmstream->channels <= 0) { printf("Error::Channels are zero or couldn't init plugin\n"); if (vgmstream) close_vgmstream(vgmstream); vgmstream = NULL; return false; } short buffer[576 * vgmstream->channels]; int max_buffer_samples = sizeof(buffer) / sizeof(buffer[0]) / vgmstream->channels; int stream_samples_amount = get_vgmstream_play_samples(vgmstream_cfg.loop_count, vgmstream_cfg.fade_length, vgmstream_cfg.fade_delay, vgmstream); rate = vgmstream->sample_rate * 2 * vgmstream->channels; aud_input_set_bitrate(rate); if (!aud_input_open_audio(FMT_S16_LE, vgmstream->sample_rate, 2)) return false; int fade_samples = vgmstream_cfg.fade_length * vgmstream->sample_rate; while (!aud_input_check_stop()) { int toget = max_buffer_samples; int seek_value = aud_input_check_seek(); if (seek_value > 0) vgmstream_seek(seek_value, current_sample_pos); // If we haven't configured the plugin to play forever // or the current song is not loopable. if (!vgmstream_cfg.loop_forever || !vgmstream->loop_flag) { if (current_sample_pos >= stream_samples_amount) break; if (current_sample_pos + toget > stream_samples_amount) toget = stream_samples_amount - current_sample_pos; } render_vgmstream(buffer, toget, vgmstream); if (vgmstream->loop_flag && fade_samples > 0 && !vgmstream_cfg.loop_forever) { int samples_into_fade = current_sample_pos - (stream_samples_amount - fade_samples); if (samples_into_fade + toget > 0) { for (int j = 0; j < toget; j++, samples_into_fade++) { if (samples_into_fade > 0) { double fadedness = (double)(fade_samples - samples_into_fade) / fade_samples; for (int k = 0; k < vgmstream->channels; k++) buffer[j * vgmstream->channels + k] *= fadedness; } } } } aud_input_write_audio(buffer, toget * sizeof(short) * vgmstream->channels); current_sample_pos += toget; } debugMessage("finished"); if (vgmstream) close_vgmstream(vgmstream); vgmstream = NULL; return true; } // called every time the user adds a new file to playlist Tuple vgmstream_probe_for_tuple(const char *filename, VFSFile *file) { debugMessage("probe for tuple"); Tuple tuple; int ms; int rate; VGMSTREAM* vgmstream = NULL; STREAMFILE* streamfile = NULL; streamfile = open_vfs(filename); vgmstream = init_vgmstream_from_STREAMFILE(streamfile); tuple.set_filename(filename); rate = vgmstream->sample_rate * 2 * vgmstream->channels; tuple.set_int(FIELD_BITRATE, rate); ms = get_vgmstream_play_samples(vgmstream_cfg.loop_count, vgmstream_cfg.fade_length, vgmstream_cfg.fade_delay, vgmstream) * 1000LL / vgmstream->sample_rate; tuple.set_int(FIELD_LENGTH, ms); close_streamfile(streamfile); close_vgmstream(vgmstream); return tuple; } void vgmstream_cfg_load() { debugMessage("cfg_load called"); aud_config_set_defaults(CFG_ID, defaults); vgmstream_cfg.loop_forever = aud_get_bool(CFG_ID, "loop_forever"); vgmstream_cfg.loop_count = aud_get_int(CFG_ID, "loop_count"); vgmstream_cfg.fade_length = aud_get_double(CFG_ID, "fade_length"); vgmstream_cfg.fade_delay = aud_get_double(CFG_ID, "fade_delay"); } void vgmstream_cfg_save() { debugMessage("cfg_save called"); aud_set_bool(CFG_ID, "loop_forever", vgmstream_cfg.loop_forever); aud_set_int(CFG_ID, "loop_count", vgmstream_cfg.loop_count); aud_set_double(CFG_ID, "fade_length", vgmstream_cfg.fade_length); aud_set_double(CFG_ID, "fade_delay", vgmstream_cfg.fade_delay); }