#include "meta.h" #include "../util.h" /* FSB3.0 and /* FSB3.1*/ VGMSTREAM * init_vgmstream_fsb3(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; int fsb_headerlen; int channel_count; int loop_flag = 0; int FSBFlag = 0; int i, c; off_t start_offset; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("fsb",filename_extension(filename))) goto fail; /* check header for "FSB3" string */ if (read_32bitBE(0x00,streamFile) != 0x46534233) goto fail; /* "Check if the FSB is used as conatiner or as single file" */ if (read_32bitLE(0x04,streamFile) != 0x1) goto fail; /* Check if we're dealing with a FSB3.0 file */ if ((read_32bitBE(0x10,streamFile) != 0x00000300) && ((read_32bitBE(0x10,streamFile) != 0x01000300))) goto fail; channel_count = read_16bitLE(0x56,streamFile); fsb_headerlen = read_32bitLE(0x08,streamFile); FSBFlag = read_32bitLE(0x48,streamFile); if (FSBFlag&0x2 || FSBFlag&0x4 || FSBFlag&0x6) loop_flag = 1; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; start_offset = fsb_headerlen+0x18; vgmstream->sample_rate = (read_32bitLE(0x4C, streamFile)); // Get the Decoder if (FSBFlag&0x00000100) { // Ignore format and treat as RAW PCM vgmstream->coding_type = coding_PCM16LE; if (channel_count == 1) { vgmstream->layout_type = layout_none; } else if (channel_count > 1) { vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x2; } } else if (FSBFlag&0x00400000) { // XBOX IMA vgmstream->coding_type = coding_XBOX; vgmstream->layout_type = layout_none; } else if (FSBFlag&0x00800000) { // PS2 ADPCM vgmstream->coding_type = coding_PSX; if (channel_count == 1) { vgmstream->layout_type = layout_none; } else if (channel_count > 1) { vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; } } else if (FSBFlag&0x02000000) { // Nintendo DSP vgmstream->coding_type = coding_NGC_DSP; if (channel_count == 1) { vgmstream->layout_type = layout_none; } else if (channel_count > 1) { vgmstream->layout_type = layout_interleave_byte; vgmstream->interleave_block_size = 2; } // read coeff(s), DSP only for (c=0;cch[c].adpcm_coef[i]=read_16bitBE(0x68+c*0x2e +i*2,streamFile); } } } vgmstream->num_samples = read_32bitLE(0x38,streamFile); if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x40,streamFile); vgmstream->loop_end_sample = read_32bitLE(0x44,streamFile); } if (read_32bitBE(0x10,streamFile) == 0x00000300) { vgmstream->meta_type = meta_FSB3_0; } else if (read_32bitBE(0x10,streamFile) == 0x01000300) { vgmstream->meta_type = meta_FSB3_1; } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; if (vgmstream->coding_type == coding_XBOX) { /* xbox interleaving is a little odd */ vgmstream->ch[i].channel_start_offset=start_offset; } else { vgmstream->ch[i].channel_start_offset= start_offset+vgmstream->interleave_block_size*i; } vgmstream->ch[i].offset = vgmstream->ch[i].channel_start_offset; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }