#include "meta.h" #include "../coding/coding.h" /* .AIF - from Asobo Studio games [Ratatouille (PC), WALL-E (PC), Up (PC)] */ VGMSTREAM* init_vgmstream_aif_asobo(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; size_t data_size; int loop_flag, channels, sample_rate; /* checks */ if (read_u16le(0x00,sf) != 0x69) /* fmt chunk with Xbox codec */ goto fail; /* aif: standard, .laif: for plugins */ if ( !check_extensions(sf,"aif,laif") ) goto fail; channels = read_u16le(0x02,sf); /* assumed, only stereo is known */ if (channels != 2) goto fail; sample_rate = read_u32le(0x04,sf); /* 0x08: bitrate */ if (read_u16le(0x0c,sf) != 0x24 * channels) /* Xbox block */ goto fail; if (read_u16le(0x0e,sf) != 0x04) /* Xbox bps */ goto fail; loop_flag = 0; start_offset = 0x14; data_size = get_streamfile_size(sf) - start_offset; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_AIF_ASOBO; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, channels); vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_none; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }