#include "meta.h" #include "../coding/coding.h" /* ASTL - found in Dead Rising (PC) */ VGMSTREAM * init_vgmstream_pc_ast(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, data_size; int loop_flag, channel_count; /* check extension, case insensitive */ if ( !check_extensions(streamFile,"ast")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x4153544C) /* "ASTL" */ goto fail; loop_flag = 0; //TODO - Find hidden loop point calc and flag channel_count = read_8bit(0x32, streamFile); data_size = read_32bitLE(0x20,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* TODO - Find non-obvious loop points and flag (if any) */ start_offset = read_32bitLE(0x10,streamFile); vgmstream->sample_rate = read_32bitLE(0x34,streamFile); vgmstream->coding_type = coding_PCM16LE; vgmstream->num_samples = data_size/(channel_count*2); vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x2; vgmstream->meta_type = meta_PC_AST; /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }