#include "meta.h" #include "../coding/coding.h" /* AL/AL2 - headerless a-law, from Illwinter Game Design games */ VGMSTREAM * init_vgmstream_raw_al(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag = 0, channel_count; /* checks */ /* .al: Dominions 3 - The Awakening (PC) * .al2: Conquest of Elysium 3 (PC) */ if ( !check_extensions(streamFile,"al,al2")) goto fail; channel_count = check_extensions(streamFile,"al") ? 1 : 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = 22050; vgmstream->coding_type = coding_ALAW; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x01; vgmstream->meta_type = meta_RAW_AL; vgmstream->num_samples = pcm_bytes_to_samples(get_streamfile_size(streamFile), channel_count, 8); if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } start_offset = 0; if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }