#include "meta.h" /* DVI - from Konami KCE Nayoga SAT games (Castlevania Symphony of the Night, Jikkyou Oshaberi Parodius - Forever with Me) */ VGMSTREAM* init_vgmstream_sat_dvi(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels; /* checks * .pcm: original * .dvi: header id (to be removed )*/ if (!check_extensions(sf,"pcm,dvi")) goto fail; if (!is_id32be(0x00,sf, "DVI.")) goto fail; start_offset = read_s32be(0x04,sf); loop_flag = (read_s32be(0x0C,sf) != -1); channels = 2; /* no mono files seem to exists */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = 44100; vgmstream->num_samples = read_s32be(0x08,sf); vgmstream->loop_start_sample = read_s32be(0x0C,sf); vgmstream->loop_end_sample = read_s32be(0x08,sf); vgmstream->coding_type = coding_DVI_IMA_int; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x4; vgmstream->meta_type = meta_SAT_DVI; /* at 0x10 (L) / 0x20 (R): probably ADPCM loop history @+0x00 and step @+0x17 (not init values) */ if (!vgmstream_open_stream(vgmstream, sf, start_offset) ) goto fail; /* for some reason right channel goes first (tested in SOTN vs emu and PS/OST version), swap offsets */ if (channels == 2) { off_t temp = vgmstream->ch[0].offset; vgmstream->ch[0].channel_start_offset = vgmstream->ch[0].offset = vgmstream->ch[1].offset; vgmstream->ch[1].channel_start_offset = vgmstream->ch[1].offset = temp; } return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }