#include "meta.h" #include "../coding/coding.h" /* BNK - sfx container from Relic's earlier games [Homeworld (PC), Homeworld Cataclysm (PC)] */ VGMSTREAM* init_vgmstream_bnk_relic(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, offset, data_size, loop_start, loop_end; int loop_flag, channels, bitrate, internal_rate, sample_rate; int total_subsongs, target_subsong = sf->stream_index; /* checks */ if (!check_extensions(sf, "bnk")) goto fail; if (!is_id32be(0x00,sf, "BNK0")) goto fail; /* 0x04: flags? */ total_subsongs = read_u32le(0x08,sf); if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; offset = 0x0c + (target_subsong-1) * 0x38; if (!is_id32be(offset + 0x00,sf, "PCH0")) goto fail; /* 0x04: null */ /* 0x08: 0/+-number? */ start_offset = read_u32le(offset + 0x0c,sf); data_size = read_u32le(offset + 0x10,sf); loop_start = read_u32le(offset + 0x14,sf); /* 0x14: 0/offset? */ loop_end = read_u32le(offset + 0x18,sf); /* 0x18: 0/offset? */ bitrate = read_u16le(offset + 0x1c,sf); loop_flag = read_u16le(offset + 0x1e,sf); /* 0x20: volume? */ /* 0x22: -1 */ /* 0x24: fmt pcm codec 1 */ channels = read_u16le(offset + 0x26,sf); sample_rate = read_u32le(offset + 0x28,sf); /* 0x2c: bitrate */ /* 0x30: pcm block size */ /* 0x32: pcm bps */ /* 0x34: 0 */ /* 0x36: -1 */ internal_rate = 44100; loop_flag = 0; //todo clicks on loop, wrong calcs? /* stream info */ if (!is_id32be(start_offset - 0x04,sf, "DATA")) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_BNK_RELIC; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = relic_bytes_to_samples(data_size, channels, bitrate); vgmstream->loop_start_sample = relic_bytes_to_samples(loop_start, channels, bitrate); vgmstream->loop_end_sample = relic_bytes_to_samples(loop_end, channels, bitrate); vgmstream->num_streams = total_subsongs; vgmstream->stream_size = data_size; vgmstream->codec_data = init_relic(channels, bitrate, internal_rate); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_RELIC; vgmstream->layout_type = layout_none; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }