#include "layout.h" #include "../vgmstream.h" #include "../coding/acm_decoder.h" #include "../coding/coding.h" void render_vgmstream_mus_acm(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream) { int samples_written=0; mus_acm_codec_data *data = vgmstream->codec_data; while (samples_writtenfiles[data->current_file]; int samples_to_do; int samples_this_block = acm->total_values / acm->info.channels; #if 0 if (vgmstream->loop_flag && vgmstream_do_loop(vgmstream)) { continue; } #endif samples_to_do = vgmstream_samples_to_do(samples_this_block, 1, vgmstream); if (samples_written+samples_to_do > sample_count) samples_to_do=sample_count-samples_written; if (samples_to_do == 0) { data->current_file++; /* check for loop */ if (vgmstream->loop_flag) { if (data->current_file == data->loop_end_file) data->current_file = data->loop_start_file; } else { /* */ } acm_reset(data->files[data->current_file]); continue; } decode_acm(acm, buffer+samples_written*vgmstream->channels, samples_to_do, vgmstream->channels); samples_written += samples_to_do; vgmstream->current_sample += samples_to_do; vgmstream->samples_into_block+=samples_to_do; } }