#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* SWVR - from EA games, demuxed from .av/trk/mis/etc [Future Cop L.A.P.D. (PS/PC), Freekstyle (PS2/GC), EA Sports Supercross (PS)] */ VGMSTREAM * init_vgmstream_ea_swvr(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag = 0, channel_count, sample_rate, big_endian; coding_t coding; uint32_t block_id; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL; int total_subsongs, target_subsong = streamFile->stream_index; /* checks */ /* .stream: common (found inside files), .str: shortened, probably unnecessary */ if (!check_extensions(streamFile,"stream,str")) goto fail; /* blocks ids are in machine endianness */ if (read_32bitBE(0x00,streamFile) == 0x52565753) { /* "RVWS" (PS1/PS2/PC) */ big_endian = 0; read_32bit = read_32bitLE; read_16bit = read_16bitLE; start_offset = read_32bit(0x04, streamFile); } else if (read_32bitBE(0x00,streamFile) == 0x53575652) { /* "SWVR" (GC) */ big_endian = 1; read_32bit = read_32bitBE; read_16bit = read_16bitBE; start_offset = read_32bit(0x04, streamFile); } else if (read_32bitBE(0x00,streamFile) == 0x4D474156) { /* "MGAV", Freekstyle (PS2) raw movies */ big_endian = 0; read_32bit = read_32bitLE; read_16bit = read_16bitLE; start_offset = 0x00; } else if (read_32bitBE(0x00,streamFile) == 0x4453504D) { /* "DSPM", Freekstyle (GC) raw movies */ big_endian = 1; read_32bit = read_32bitBE; read_16bit = read_16bitBE; start_offset = 0x00; } else { goto fail; } start_offset = read_32bit(0x04, streamFile); if (read_32bit(start_offset+0x00, streamFile) == 0x50414444) /* "PADD" (Freekstyle) */ start_offset += read_32bit(start_offset+0x04, streamFile); else if (read_32bit(start_offset+0x10, streamFile) == 0x53484452) /* "SHDR" (Future Cop PC) */ start_offset += read_32bit(start_offset+0x04, streamFile); total_subsongs = 1; block_id = read_32bit(start_offset, streamFile); /* files are basically headerless so we inspect blocks the first block * Freekstyle uses multiblocks/subsongs (though some subsongs may be clones?) */ switch(block_id) { case 0x5641474D: /* "VAGM" */ coding = coding_PSX; if (read_16bit(start_offset+0x1a, streamFile) == 0x0024) { total_subsongs = read_32bit(start_offset+0x0c, streamFile)+1; sample_rate = 24000; } else { sample_rate = 16000; } channel_count = 2; break; case 0x56414742: /* "VAGB" */ coding = coding_PSX; if (read_16bit(start_offset+0x1a, streamFile) == 0x6400) { sample_rate = 24000; } else { sample_rate = 12000; } channel_count = 1; break; case 0x4453504D: /* "DSPM" */ coding = coding_NGC_DSP; total_subsongs = read_32bit(start_offset+0x0c, streamFile)+1; sample_rate = 24000; channel_count = 2; break; case 0x44535042: /* "DSPB" */ coding = coding_NGC_DSP; channel_count = 1; sample_rate = 24000; break; //todo unknown ADPCM (PC) #if 0 case 0x4D534943: /* "MSIC" */ coding = coding_IMA; channel_count = 2; sample_rate = 16000; break; case 0x53484F43: /* "SHOC" (a generic block but hopefully has PC sounds) */ coding = coding_IMA; channel_count = 1; sample_rate = 8000; break; #endif default: VGM_LOG("EA SWVR: unknown block id\n"); goto fail; } if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; loop_flag = 0;//(channel_count > 1); /* some Future Cop LAPD tracks repeat but other games have fadeouts */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->codec_endian = big_endian; vgmstream->num_streams = total_subsongs; vgmstream->stream_size = get_streamfile_size(streamFile) / total_subsongs; /* approx... */ vgmstream->meta_type = meta_EA_SWVR; vgmstream->coding_type = coding; vgmstream->layout_type = layout_blocked_ea_swvr; /* DSP coefs are loaded per block */ /* some files (voices etc) decode with pops but seems a mastering problem */ if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; /* calc num_samples manually */ { int num_samples; vgmstream->stream_index = target_subsong; /* needed to skip other subsong-blocks */ vgmstream->next_block_offset = start_offset; do { block_update_ea_swvr(vgmstream->next_block_offset,vgmstream); switch(vgmstream->coding_type) { case coding_PSX: num_samples = ps_bytes_to_samples(vgmstream->current_block_size,1); break; case coding_NGC_DSP: num_samples = dsp_bytes_to_samples(vgmstream->current_block_size,1); break; default: num_samples = 0; break; } vgmstream->num_samples += num_samples; } while (vgmstream->next_block_offset < get_streamfile_size(streamFile)); } if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; } block_update_ea_swvr(start_offset, vgmstream); return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }