#include "meta.h" #include "../coding/coding.h" #include "../util.h" #include "bnsf_keys.h" static void find_bnsf_key(g7221_codec_data *data, off_t start, STREAMFILE *sf, uint8_t *best_key); /* BNSF - Bandai Namco Sound Format/File [Tales of Graces (Wii), Tales of Berseria (PS4)] */ VGMSTREAM * init_vgmstream_bnsf(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset = 0, first_offset = 0x0C; int loop_flag = 0, channel_count = 0, sample_rate; int num_samples, loop_start = 0, loop_end = 0, loop_adjust, block_samples; uint32_t codec, flags = 0; size_t bnsf_size, sdat_size, block_size; off_t loop_chunk = 0, sfmt_chunk, sdat_chunk; /* checks */ if (!check_extensions(streamFile,"bnsf")) goto fail; if (read_32bitBE(0,streamFile) != 0x424E5346) /* "BNSF" */ goto fail; bnsf_size = read_32bitBE(0x04,streamFile); codec = read_32bitBE(0x08,streamFile); if (bnsf_size + (codec == 0x49533232 ? 0x00 : 0x08) != get_streamfile_size(streamFile)) /* IS22 uses full size */ goto fail; if (!find_chunk_be(streamFile, 0x73666d74,first_offset,0, &sfmt_chunk,NULL)) /* "sfmt" */ goto fail; if (!find_chunk_be(streamFile, 0x73646174,first_offset,0, &sdat_chunk,&sdat_size)) /* "sdat" */ goto fail; if ( find_chunk_be(streamFile, 0x6C6F6F70,first_offset,0, &loop_chunk,NULL)) { /* "loop" */ loop_flag = 1; loop_start = read_32bitBE(loop_chunk+0x00,streamFile); /* block-aligned */ loop_end = read_32bitBE(loop_chunk+0x04,streamFile) + 1; } flags = read_16bitBE(sfmt_chunk+0x00,streamFile); channel_count = read_16bitBE(sfmt_chunk+0x02,streamFile); sample_rate = read_32bitBE(sfmt_chunk+0x04,streamFile); num_samples = read_32bitBE(sfmt_chunk+0x08,streamFile); loop_adjust = read_32bitBE(sfmt_chunk+0x0c,streamFile); /* 0 when no loop */ block_size = read_16bitBE(sfmt_chunk+0x10,streamFile); block_samples = read_16bitBE(sfmt_chunk+0x12,streamFile); //max_samples = sdat_size / block_size * block_samples; start_offset = sdat_chunk; if (loop_adjust >= block_samples) /* decoder can't handle this */ goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start + loop_adjust; vgmstream->loop_end_sample = loop_end; vgmstream->meta_type = meta_BNSF; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = block_size / channel_count; switch (codec) { #ifdef VGM_USE_G7221 case 0x49533134: /* "IS14" (interleaved Siren14) */ vgmstream->coding_type = coding_G7221C; vgmstream->codec_data = init_g7221(vgmstream->channels, vgmstream->interleave_block_size); if (!vgmstream->codec_data) goto fail; /* get decryption key in .bnsfkey file or list, for later games' voices * [The Idolm@ster 2 (PS3/X360), Tales of Zestiria (PS3/PC)] */ if (flags != 0) { /* only known value is 0x02 though */ size_t keysize; uint8_t key[24] = {0}; /* keystring 0-padded to 192-bit */ keysize = read_key_file(key, sizeof(key), streamFile); if (keysize <= 0 || keysize > sizeof(key)) { find_bnsf_key(vgmstream->codec_data, start_offset, streamFile, key); } set_key_g7221(vgmstream->codec_data, key); } break; #endif #ifdef VGM_USE_G719 case 0x49533232: /* "IS22" (interleaved Siren22) */ /* same encryption as IS14 but not seen */ if (flags != 0) goto fail; vgmstream->coding_type = coding_G719; vgmstream->codec_data = init_g719(vgmstream->channels, vgmstream->interleave_block_size); if (!vgmstream->codec_data) goto fail; break; #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } static void find_bnsf_key(g7221_codec_data* data, off_t start, STREAMFILE* sf, uint8_t* best_key) { const size_t keys_length = sizeof(s14key_list) / sizeof(bnsfkey_info); int score, best_score = -1; int i; uint8_t tmpkey[24]; for (i = 0; i < keys_length; i++) { const char* key = s14key_list[i].key; int keylen = strlen(key); if (keylen > sizeof(tmpkey)) continue; memcpy(tmpkey, key, keylen); memset(tmpkey + keylen, 0, sizeof(tmpkey) - keylen); //;VGM_LOG("BNSF: test key=%.24s\n", tmpkey); set_key_g7221(data, tmpkey); score = test_key_g7221(data, start, sf); if (score < 0) continue; if (best_score <= 0 || (score < best_score && score > 0)) { best_score = score; memcpy(best_key, key, keylen); memset(best_key + keylen, 0, sizeof(tmpkey) - keylen); } if (best_score == 1) { break; } } VGM_ASSERT(best_score > 0, "BNSF: best key=%.24s (score=%i)\n", best_key, best_score); VGM_ASSERT(best_score < 0, "BNSF: key not found\n"); /* defaults to all 0s */ }