#include "meta.h" #include "../util.h" /* AST */ VGMSTREAM * init_vgmstream_ps2_ast(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset; int loop_flag = 0; int channel_count; int variant_type; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("ast",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x41535400) /* "AST\0" */ goto fail; /* determine variant */ if (read_32bitBE(0x10,streamFile) == 0) { variant_type = 1; } else { variant_type = 2; } loop_flag = 0; channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ if (variant_type == 1) { start_offset = 0x800; channel_count = 2; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x04,streamFile); vgmstream->num_samples = (read_32bitLE(0x0C,streamFile)-start_offset)*28/16/channel_count; vgmstream->interleave_block_size = read_32bitLE(0x08,streamFile); loop_flag = 0; } else if (variant_type == 2) { start_offset = 0x100; channel_count = read_32bitLE(0x0C,streamFile); vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x08,streamFile); vgmstream->num_samples = (read_32bitLE(0x04,streamFile)-start_offset)*28/16/channel_count; vgmstream->interleave_block_size = read_32bitLE(0x10,streamFile); } vgmstream->layout_type = layout_interleave; vgmstream->coding_type = coding_PSX; vgmstream->meta_type = meta_PS2_AST; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }