#include "layout.h" #include "../vgmstream.h" /* The Bouncer STRx blocks, one block per channel when stereo */ void block_update_ps2_strlr(off_t block_offset, VGMSTREAM * vgmstream) { STREAMFILE* streamFile = vgmstream->ch[0].streamfile; int i; vgmstream->current_block_offset = block_offset; vgmstream->current_block_size = read_32bitLE(block_offset+0x04,streamFile); /* can be smaller than 0x800 */ vgmstream->next_block_offset = block_offset + 0x800*vgmstream->channels; /* 0x08: number of remaning blocks, 0x10: some id/size? (shared in all blocks) */ for (i = 0; i < vgmstream->channels; i++) { vgmstream->ch[i].offset = block_offset + 0x20 + 0x800*i; } }