#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* .vs/STRx - from The Bouncer (PS2) */ VGMSTREAM * init_vgmstream_ps2_strlr(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; int channel_count, loop_flag; off_t start_offset; /* checks */ /* .vs: real extension (from .nam container) * .str: fake, partial header id */ if (!check_extensions(streamFile, "vs,str")) goto fail; if (!(read_32bitBE(0x000,streamFile) == 0x5354524C && /* "STRL" */ read_32bitBE(0x800,streamFile) == 0x53545252) && /* "STRR" */ read_32bitBE(0x00,streamFile) != 0x5354524D) /* "STRM" */ goto fail; loop_flag = 0; channel_count = (read_32bitBE(0x00,streamFile) == 0x5354524D) ? 1 : 2; /* "STRM"=mono (voices) */ start_offset = 0x00; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_PS2_STRLR; vgmstream->sample_rate = 44100; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_blocked_ps2_strlr; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; /* calc num_samples */ { vgmstream->next_block_offset = start_offset; do { block_update(vgmstream->next_block_offset,vgmstream); vgmstream->num_samples += ps_bytes_to_samples(vgmstream->current_block_size, 1); } while (vgmstream->next_block_offset < get_streamfile_size(streamFile)); block_update(start_offset, vgmstream); } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }