#ifndef _LAYOUT_H #define _LAYOUT_H #include "../streamtypes.h" #include "../vgmstream.h" void ast_block_update(off_t block_ofset, VGMSTREAM * vgmstream); void render_vgmstream_blocked(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream); void halpst_block_update(off_t block_ofset, VGMSTREAM * vgmstream); void xa_block_update(off_t block_offset, VGMSTREAM * vgmstream); void xbox_block_update(off_t block_offset, VGMSTREAM * vgmstream); void render_vgmstream_interleave(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream); void render_vgmstream_nolayout(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream); #endif