#ifndef _BNSF_KEYS_H_ #define _BNSF_KEYS_H_ typedef struct { const char* key; } bnsfkey_info; /* Known keys, from games' exe (iM@S, near "nus" strings) or files (Tales, config in audio bigfiles). * * In memdumps, first 16 chars of key can be found XORed with "Ua#oK3P94vdxX,ft" after AES 'Td' * mix tables (that end with 8D4697A3 A38D4697 97A38D46 4697A38D), then can be cross referenced * with other strings (max 24 chars) in the memdump. */ static const bnsfkey_info s14key_list[] = { /* THE iDOLM@STER 2 (PS3/X360) */ {"haruka17imas"}, /* Tales of Zestiria (PS3) */ {"TO12_SPSLoc"}, /* Tales of Berseria (PS3) */ {"SPSLOC13"}, /* THE iDOLM@STER: One For All (PS3) */ {"86c215d7655eefb5c77ae92c"}, }; #endif /*_BNSF_KEYS_H_*/