#include #include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" #include "ea_eaac_streamfile.h" /* EAAudioCore formats, EA's current audio middleware */ #define EAAC_VERSION_V0 0x00 /* SNR/SNS */ #define EAAC_VERSION_V1 0x01 /* SPS */ #define EAAC_CODEC_NONE 0x00 #define EAAC_CODEC_RESERVED 0x01 /* EALAYER3 V1a? MP30/P6L0/P2B0/P2L0/P8S0/P8U0/PFN0? */ #define EAAC_CODEC_PCM16BE 0x02 #define EAAC_CODEC_EAXMA 0x03 #define EAAC_CODEC_XAS1 0x04 #define EAAC_CODEC_EALAYER3_V1 0x05 #define EAAC_CODEC_EALAYER3_V2_PCM 0x06 #define EAAC_CODEC_EALAYER3_V2_SPIKE 0x07 #define EAAC_CODEC_GCADPCM 0x08 #define EAAC_CODEC_EASPEEX 0x09 #define EAAC_CODEC_EATRAX 0x0a #define EAAC_CODEC_EAMP3 0x0b #define EAAC_CODEC_EAOPUS 0x0c #define EAAC_TYPE_RAM 0x00 #define EAAC_TYPE_STREAM 0x01 #define EAAC_TYPE_GIGASAMPLE 0x02 #define EAAC_BLOCKID0_DATA 0x00 #define EAAC_BLOCKID0_END 0x80 /* maybe meant to be a bitflag? */ #define EAAC_BLOCKID1_HEADER 0x48 /* 'H' */ #define EAAC_BLOCKID1_DATA 0x44 /* 'D' */ #define EAAC_BLOCKID1_END 0x45 /* 'E' */ static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE* sf_head, STREAMFILE* sf_data, off_t header_offset, off_t start_offset, meta_t meta_type, int standalone); static VGMSTREAM *parse_s10a_header(STREAMFILE* sf, off_t offset, uint16_t target_index, off_t ast_offset); VGMSTREAM * init_vgmstream_gin_header(STREAMFILE* sf, off_t offset); /* .SNR+SNS - from EA latest games (~2005-2010), v0 header */ VGMSTREAM * init_vgmstream_ea_snr_sns(STREAMFILE* sf) { /* check extension, case insensitive */ if (!check_extensions(sf,"snr")) goto fail; return init_vgmstream_eaaudiocore_header(sf, NULL, 0x00, 0x00, meta_EA_SNR_SNS, 1); fail: return NULL; } /* .SPS - from EA latest games (~2010~present), v1 header */ VGMSTREAM * init_vgmstream_ea_sps(STREAMFILE* sf) { /* check extension, case insensitive */ if (!check_extensions(sf,"sps")) goto fail; return init_vgmstream_eaaudiocore_header(sf, NULL, 0x00, 0x00, meta_EA_SPS, 1); fail: return NULL; } /* .SNU - from EA Redwood Shores/Visceral games (Dead Space, Dante's Inferno, The Godfather 2), v0 header */ VGMSTREAM * init_vgmstream_ea_snu(STREAMFILE *sf) { VGMSTREAM * vgmstream = NULL; off_t start_offset, header_offset; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; /* check extension, case insensitive */ if (!check_extensions(sf,"snu")) goto fail; /* EA SNU header (BE/LE depending on platform) */ /* 0x00(1): related to sample rate? (03=48000) * 0x01(1): flags/count? (when set has extra block data before start_offset) * 0x02(1): always 0? * 0x03(1): channels? (usually matches but rarely may be 0) * 0x04(4): some size, maybe >>2 ~= number of frames * 0x08(4): start offset * 0x0c(4): some sub-offset? (0x20, found when @0x01 is set) */ /* use start_offset as endianness flag */ if (guess_endianness32bit(0x08,sf)) { read_32bit = read_32bitBE; } else { read_32bit = read_32bitLE; } header_offset = 0x10; /* SNR header */ start_offset = read_32bit(0x08,sf); /* SNS blocks */ vgmstream = init_vgmstream_eaaudiocore_header(sf, sf, header_offset, start_offset, meta_EA_SNU, 0); if (!vgmstream) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* EA ABK - ABK header seems to be same as in the old games but the sound table is different and it contains SNR/SNS sounds instead */ VGMSTREAM * init_vgmstream_ea_abk_eaac(STREAMFILE* sf) { int is_dupe, total_sounds = 0, target_stream = sf->stream_index; off_t bnk_offset, header_table_offset, base_offset, unk_struct_offset, table_offset, snd_entry_offset, ast_offset; off_t num_entries_off, base_offset_off, entries_off, sound_table_offset_off; uint32_t i, j, k, num_sounds, total_sound_tables; uint16_t num_tables, bnk_index, bnk_target_index; uint8_t num_entries, extra_entries; off_t sound_table_offsets[0x2000]; VGMSTREAM *vgmstream; int32_t(*read_32bit)(off_t, STREAMFILE*); int16_t(*read_16bit)(off_t, STREAMFILE*); /* check extension */ if (!check_extensions(sf, "abk")) goto fail; if (read_32bitBE(0x00, sf) != 0x41424B43) /* "ABKC" */ goto fail; /* use table offset to check endianness */ if (guess_endianness32bit(0x1C, sf)) { read_32bit = read_32bitBE; read_16bit = read_16bitBE; } else { read_32bit = read_32bitLE; read_16bit = read_16bitLE; } if (target_stream == 0) target_stream = 1; if (target_stream < 0) goto fail; num_tables = read_16bit(0x0A, sf); header_table_offset = read_32bit(0x1C, sf); bnk_offset = read_32bit(0x20, sf); total_sound_tables = 0; bnk_target_index = 0xFFFF; ast_offset = 0; if (!bnk_offset || read_32bitBE(bnk_offset, sf) != 0x53313041) /* "S10A" */ goto fail; /* set up some common values */ if (header_table_offset == 0x5C) { /* the usual variant */ num_entries_off = 0x24; base_offset_off = 0x2C; entries_off = 0x3C; sound_table_offset_off = 0x04; } else if (header_table_offset == 0x78) { /* FIFA 08 has a bunch of extra zeroes all over the place, don't know what's up with that */ num_entries_off = 0x40; base_offset_off = 0x54; entries_off = 0x68; sound_table_offset_off = 0x0C; } else { goto fail; } for (i = 0; i < num_tables; i++) { num_entries = read_8bit(header_table_offset + num_entries_off, sf); extra_entries = read_8bit(header_table_offset + num_entries_off + 0x03, sf); base_offset = read_32bit(header_table_offset + base_offset_off, sf); if (num_entries == 0xff) goto fail; /* EOF read */ for (j = 0; j < num_entries; j++) { unk_struct_offset = read_32bit(header_table_offset + entries_off + 0x04 * j, sf); table_offset = read_32bit(base_offset + unk_struct_offset + sound_table_offset_off, sf); /* For some reason, there are duplicate entries pointing at the same sound tables */ is_dupe = 0; for (k = 0; k < total_sound_tables; k++) { if (table_offset == sound_table_offsets[k]) { is_dupe = 1; break; } } if (is_dupe) continue; sound_table_offsets[total_sound_tables++] = table_offset; num_sounds = read_32bit(table_offset, sf); if (num_sounds == 0xffffffff) goto fail; /* EOF read */ for (k = 0; k < num_sounds; k++) { /* 0x00: sound index */ /* 0x02: ??? */ /* 0x04: ??? */ /* 0x08: streamed data offset */ snd_entry_offset = table_offset + 0x04 + 0x0C * k; bnk_index = read_16bit(snd_entry_offset + 0x00, sf); /* some of these are dummies */ if (bnk_index == 0xFFFF) continue; total_sounds++; if (target_stream == total_sounds) { bnk_target_index = bnk_index; ast_offset = read_32bit(snd_entry_offset + 0x08, sf); } } } header_table_offset += entries_off + num_entries * 0x04 + extra_entries * 0x04; } if (bnk_target_index == 0xFFFF || ast_offset == 0) goto fail; vgmstream = parse_s10a_header(sf, bnk_offset, bnk_target_index, ast_offset); if (!vgmstream) goto fail; vgmstream->num_streams = total_sounds; return vgmstream; fail: return NULL; } /* EA S10A header - seen inside new ABK files. Putting it here in case it's encountered stand-alone. */ static VGMSTREAM * parse_s10a_header(STREAMFILE* sf, off_t offset, uint16_t target_index, off_t sns_offset) { uint32_t num_sounds; off_t snr_offset; STREAMFILE *astFile = NULL; VGMSTREAM *vgmstream; /* header is always big endian */ /* 0x00: header magic */ /* 0x04: zero */ /* 0x08: number of files */ /* 0x0C: offsets table */ if (read_32bitBE(offset + 0x00, sf) != 0x53313041) /* "S10A" */ goto fail; num_sounds = read_32bitBE(offset + 0x08, sf); if (num_sounds == 0 || target_index >= num_sounds) goto fail; snr_offset = offset + read_32bitBE(offset + 0x0C + 0x04 * target_index, sf); if (sns_offset == 0xFFFFFFFF) { /* RAM asset */ //;VGM_LOG("EA S10A: RAM at snr=%lx", snr_offset); vgmstream = init_vgmstream_eaaudiocore_header(sf, NULL, snr_offset, 0x00, meta_EA_SNR_SNS, 0); if (!vgmstream) goto fail; } else { /* streamed asset */ astFile = open_streamfile_by_ext(sf, "ast"); if (!astFile) goto fail; if (read_32bitBE(0x00, astFile) != 0x53313053) /* "S10S" */ goto fail; //;VGM_LOG("EA S10A: stream at snr=%lx, sns=%lx\n", snr_offset, sns_offset); vgmstream = init_vgmstream_eaaudiocore_header(sf, astFile, snr_offset, sns_offset, meta_EA_SNR_SNS, 0); if (!vgmstream) goto fail; close_streamfile(astFile); } return vgmstream; fail: close_streamfile(astFile); return NULL; } /* EA SBR/SBS - used in older 7th gen games for storing SFX */ VGMSTREAM * init_vgmstream_ea_sbr(STREAMFILE* sf) { uint32_t i, num_sounds, type_desc; uint16_t num_metas, meta_type; off_t table_offset, types_offset, entry_offset, metas_offset, data_offset, snr_offset, sns_offset; STREAMFILE *sbsFile = NULL; VGMSTREAM *vgmstream = NULL; int target_stream = sf->stream_index; if (!check_extensions(sf, "sbr")) goto fail; if (read_32bitBE(0x00, sf) != 0x53424B52) /* "SBKR" */ goto fail; /* SBR files are always big endian */ num_sounds = read_32bitBE(0x1c, sf); table_offset = read_32bitBE(0x24, sf); types_offset = read_32bitBE(0x28, sf); if (target_stream == 0) target_stream = 1; if (target_stream < 0 || num_sounds == 0 || target_stream > num_sounds) goto fail; entry_offset = table_offset + 0x0a * (target_stream - 1); num_metas = read_16bitBE(entry_offset + 0x04, sf); metas_offset = read_32bitBE(entry_offset + 0x06, sf); snr_offset = 0; sns_offset = 0; for (i = 0; i < num_metas; i++) { entry_offset = metas_offset + 0x06 * i; meta_type = read_16bitBE(entry_offset + 0x00, sf); data_offset = read_32bitBE(entry_offset + 0x02, sf); type_desc = read_32bitBE(types_offset + 0x06 * meta_type, sf); switch (type_desc) { case 0x534E5231: /* "SNR1" */ snr_offset = data_offset; break; case 0x534E5331: /* "SNS1" */ sns_offset = read_32bitBE(data_offset, sf); break; default: break; } } if (snr_offset == 0 && sns_offset == 0) goto fail; if (snr_offset == 0) { /* SPS file */ sbsFile = open_streamfile_by_ext(sf, "sbs"); if (!sbsFile) goto fail; if (read_32bitBE(0x00, sbsFile) != 0x53424B53) /* "SBKS" */ goto fail; vgmstream = init_vgmstream_eaaudiocore_header(sbsFile, NULL, sns_offset, 0x00, meta_EA_SPS, 0); if (!vgmstream) goto fail; } else if (sns_offset == 0) { /* RAM asset */ vgmstream = init_vgmstream_eaaudiocore_header(sf, NULL, snr_offset, 0x00, meta_EA_SNR_SNS, 0); if (!vgmstream) goto fail; } else { /* streamed asset */ sbsFile = open_streamfile_by_ext(sf, "sbs"); if (!sbsFile) goto fail; if (read_32bitBE(0x00, sbsFile) != 0x53424B53) /* "SBKS" */ goto fail; vgmstream = init_vgmstream_eaaudiocore_header(sf, sbsFile, snr_offset, sns_offset, meta_EA_SNR_SNS, 0); if (!vgmstream) goto fail; } vgmstream->num_streams = num_sounds; close_streamfile(sbsFile); return vgmstream; fail: close_streamfile(sbsFile); return NULL; } /* EA HDR/STH/DAT - seen in older 7th gen games, used for storing speech */ VGMSTREAM * init_vgmstream_ea_hdr_sth_dat(STREAMFILE* sf) { int target_stream = sf->stream_index; uint8_t userdata_size, total_sounds, block_id; off_t snr_offset, sns_offset, sth_offset, sth_offset2; size_t dat_size, block_size; STREAMFILE *datFile = NULL, *sthFile = NULL; VGMSTREAM *vgmstream; int32_t(*read_32bit)(off_t, STREAMFILE*); /* 0x00: ID */ /* 0x02: userdata size */ /* 0x03: number of files */ /* 0x04: sub-ID (used for different police voices in NFS games) */ /* 0x08: alt number of files? */ /* 0x09: zero */ /* 0x0A: related to size? */ /* 0x0C: zero */ /* 0x10: table start */ if (!check_extensions(sf, "hdr")) goto fail; if (read_8bit(0x09, sf) != 0) goto fail; if (read_32bitBE(0x0c, sf) != 0) goto fail; /* first offset is always zero */ if (read_16bitBE(0x10, sf) != 0) goto fail; sthFile = open_streamfile_by_ext(sf, "sth"); if (!sthFile) goto fail; datFile = open_streamfile_by_ext(sf, "dat"); if (!datFile) goto fail; /* STH always starts with the first offset of zero */ sns_offset = read_32bitBE(0x00, sthFile); if (sns_offset != 0) goto fail; /* check if DAT starts with a correct SNS block */ block_id = read_8bit(0x00, datFile); if (block_id != EAAC_BLOCKID0_DATA && block_id != EAAC_BLOCKID0_END) goto fail; userdata_size = read_8bit(0x02, sf); total_sounds = read_8bit(0x03, sf); if (read_8bit(0x08, sf) > total_sounds) goto fail; if (target_stream == 0) target_stream = 1; if (target_stream < 0 || total_sounds == 0 || target_stream > total_sounds) goto fail; /* offsets in HDR are always big endian */ sth_offset = (uint16_t)read_16bitBE(0x10 + (0x02 + userdata_size) * (target_stream - 1), sf); #if 0 snr_offset = sth_offset + 0x04; sns_offset = read_32bit(sth_offset + 0x00, sthFile); #else /* we can't reliably detect byte endianness so we're going to find the sound the hacky way */ dat_size = get_streamfile_size(datFile); snr_offset = 0; sns_offset = 0; if (total_sounds == 1) { /* always 0 */ snr_offset = sth_offset + 0x04; sns_offset = 0x00; } else { /* find the first sound size and match it up with the second sound offset to detect endianness */ while (1) { if (sns_offset >= dat_size) goto fail; block_id = read_8bit(sns_offset, datFile); block_size = read_32bitBE(sns_offset, datFile) & 0x00FFFFFF; if (block_size == 0) goto fail; if (block_id != EAAC_BLOCKID0_DATA && block_id != EAAC_BLOCKID0_END) goto fail; sns_offset += block_size; if (block_id == EAAC_BLOCKID0_END) break; } sth_offset2 = (uint16_t)read_16bitBE(0x10 + (0x02 + userdata_size) * 1, sf); if (sns_offset == read_32bitBE(sth_offset2, sthFile)) { read_32bit = read_32bitBE; } else if (sns_offset == read_32bitLE(sth_offset2, sthFile)) { read_32bit = read_32bitLE; } else { goto fail; } snr_offset = sth_offset + 0x04; sns_offset = read_32bit(sth_offset + 0x00, sthFile); } #endif block_id = read_8bit(sns_offset, datFile); if (block_id != EAAC_BLOCKID0_DATA && block_id != EAAC_BLOCKID0_END) goto fail; vgmstream = init_vgmstream_eaaudiocore_header(sthFile, datFile, snr_offset, sns_offset, meta_EA_SNR_SNS, 0); if (!vgmstream) goto fail; vgmstream->num_streams = total_sounds; close_streamfile(sthFile); close_streamfile(datFile); return vgmstream; fail: close_streamfile(sthFile); close_streamfile(datFile); return NULL; } /* open map/mpf+mus pairs that aren't exact pairs, since EA's games can load any combo */ static STREAMFILE *open_mapfile_pair(STREAMFILE* sf, int track, int num_tracks) { static const char *const mapfile_pairs[][2] = { /* standard cases, replace map part with mus part (from the end to preserve prefixes) */ {"game.mpf", "Game_Stream.mus"}, /* Skate */ {"ipod.mpf", "Ipod_Stream.mus"}, {"world.mpf", "World_Stream.mus"}, {"FreSkate.mpf", "track.mus,ram.mus"}, /* Skate It */ {"nsf_sing.mpf", "track_main.mus"}, /* Need for Speed: Nitro */ {"nsf_wii.mpf", "Track.mus"}, /* Need for Speed: Nitro */ {"ssx_fe.mpf", "stream_1.mus,stream_2.mus"}, /* SSX 2012 */ {"ssxdd.mpf", "main_trk.mus," /* SSX 2012 */ "trick_alaska0.mus," "trick_rockies0.mus," "trick_pata0.mus," "trick_ant0.mus," "trick_killi0.mus," "trick_cyb0.mus," "trick_hima0.mus," "trick_nz0.mus," "trick_alps0.mus," "trick_lhotse0.mus"} }; STREAMFILE *musFile = NULL; char file_name[PATH_LIMIT]; int pair_count = (sizeof(mapfile_pairs) / sizeof(mapfile_pairs[0])); int i, j; size_t file_len, map_len; /* if loading the first track, try opening MUS with the same name first (most common scenario) */ if (track == 0) { musFile = open_streamfile_by_ext(sf, "mus"); if (musFile) return musFile; } get_streamfile_filename(sf, file_name, PATH_LIMIT); file_len = strlen(file_name); for (i = 0; i < pair_count; i++) { const char *map_name = mapfile_pairs[i][0]; const char *mus_name = mapfile_pairs[i][1]; char buf[PATH_LIMIT] = { 0 }; char *pch; int use_mask = 0; map_len = strlen(map_name); /* replace map_name with expected mus_name */ if (file_len < map_len) continue; if (map_name[0] == '*') { use_mask = 1; map_name++; map_len--; if (strncmp(file_name + (file_len - map_len), map_name, map_len) != 0) continue; } else { if (strcmp(file_name, map_name) != 0) continue; } strncpy(buf, mus_name, PATH_LIMIT - 1); pch = strtok(buf, ","); //TODO: not thread safe in std C for (j = 0; j < track && pch; j++) { pch = strtok(NULL, ","); } if (!pch) continue; /* invalid track */ if (use_mask) { file_name[file_len - map_len] = '\0'; strncat(file_name, pch + 1, PATH_LIMIT - 1); } else { strncpy(file_name, pch, PATH_LIMIT - 1); } musFile = open_streamfile_by_filename(sf, file_name); if (musFile) return musFile; get_streamfile_filename(sf, file_name, PATH_LIMIT); /* reset for next loop */ } /* hack when when multiple maps point to the same mus, uses name before "+" * ex. ZZZTR00A.TRJ+ZTR00PGR.MAP or ZZZTR00A.TRJ+ZTR00R0A.MAP both point to ZZZTR00A.TRJ */ { char *mod_name = strchr(file_name, '+'); if (mod_name) { mod_name[0] = '\0'; musFile = open_streamfile_by_filename(sf, file_name); if (musFile) return musFile; } } VGM_LOG("No MPF/MUS pair specified for %s.\n", file_name); return NULL; } /* EA MPF/MUS combo - used in older 7th gen games for storing interactive music */ VGMSTREAM * init_vgmstream_ea_mpf_mus_eaac(STREAMFILE* sf) { uint32_t num_tracks, track_start, track_hash = 0, mus_sounds, mus_stream = 0; uint8_t version, sub_version; off_t tracks_table, samples_table, eof_offset, table_offset, entry_offset, snr_offset, sns_offset; int32_t(*read_32bit)(off_t, STREAMFILE*); STREAMFILE *musFile = NULL; VGMSTREAM *vgmstream = NULL; int i; int target_stream = sf->stream_index, total_streams, is_ram = 0; /* check extension */ if (!check_extensions(sf, "mpf")) goto fail; /* detect endianness */ if (read_32bitBE(0x00, sf) == 0x50464478) { /* "PFDx" */ read_32bit = read_32bitBE; } else if (read_32bitLE(0x00, sf) == 0x50464478) { /* "xDFP" */ read_32bit = read_32bitLE; } else { goto fail; } version = read_8bit(0x04, sf); sub_version = read_8bit(0x05, sf); if (version != 5 || sub_version < 2 || sub_version > 3) goto fail; num_tracks = read_8bit(0x0d, sf); tracks_table = read_32bit(0x2c, sf); samples_table = read_32bit(0x34, sf); eof_offset = read_32bit(0x38, sf); total_streams = (eof_offset - samples_table) / 0x08; if (target_stream == 0) target_stream = 1; if (target_stream < 0 || total_streams == 0 || target_stream > total_streams) goto fail; for (i = num_tracks - 1; i >= 0; i--) { entry_offset = read_32bit(tracks_table + i * 0x04, sf) * 0x04; track_start = read_32bit(entry_offset + 0x00, sf); if (track_start == 0 && i != 0) continue; /* empty track */ if (track_start <= target_stream - 1) { track_hash = read_32bitBE(entry_offset + 0x08, sf); is_ram = (track_hash == 0xF1F1F1F1); /* checks to distinguish it from older versions */ if (is_ram) { if (read_32bitBE(entry_offset + 0x0c, sf) != 0x00) goto fail; track_hash = read_32bitBE(entry_offset + 0x14, sf); } else { if (read_32bitBE(entry_offset + 0x0c, sf) == 0x00) goto fail; } mus_stream = target_stream - 1 - track_start; break; } } /* open MUS file that matches this track */ musFile = open_mapfile_pair(sf, i, num_tracks); if (!musFile) goto fail; if (read_32bitBE(0x00, musFile) != track_hash) goto fail; /* sample offsets table is still there but it just holds SNS offsets, it's of little use to us */ /* MUS file has a header, however */ if (sub_version == 2) { if (read_32bit(0x04, musFile) != 0x00) goto fail; /* * 0x00: flags? index? * 0x04: SNR offset * 0x08: SNS offset (contains garbage for RAM sounds) */ table_offset = 0x08; entry_offset = table_offset + mus_stream * 0x0c; snr_offset = read_32bit(entry_offset + 0x04, musFile); sns_offset = read_32bit(entry_offset + 0x08, musFile); } else if (sub_version == 3) { /* number of files is always little endian */ mus_sounds = read_32bitLE(0x04, musFile); if (mus_stream >= mus_sounds) goto fail; if (is_ram) { /* not seen so far */ VGM_LOG("Found RAM SNR in MPF v5.3.\n"); goto fail; } /* * 0x00: hash? * 0x04: index * 0x06: zero * 0x08: SNR offset * 0x0c: SNS offset * 0x10: SNR size * 0x14: SNS size * 0x18: zero */ table_offset = 0x28; entry_offset = table_offset + mus_stream * 0x1c; snr_offset = read_32bit(entry_offset + 0x08, musFile) * 0x10; sns_offset = read_32bit(entry_offset + 0x0c, musFile) * 0x80; } else { goto fail; } vgmstream = init_vgmstream_eaaudiocore_header(musFile, musFile, snr_offset, sns_offset, meta_EA_SNR_SNS, 0); if (!vgmstream) goto fail; vgmstream->num_streams = total_streams; get_streamfile_filename(musFile, vgmstream->stream_name, STREAM_NAME_SIZE); close_streamfile(musFile); return vgmstream; fail: close_streamfile(musFile); return NULL; } /* EA TMX - used for engine sounds in NFS games (2007-present) */ VGMSTREAM * init_vgmstream_ea_tmx(STREAMFILE* sf) { uint32_t num_sounds, sound_type; off_t table_offset, data_offset, entry_offset, sound_offset; VGMSTREAM *vgmstream = NULL; int target_stream = sf->stream_index; if (!check_extensions(sf, "tmx")) goto fail; /* always little endian */ if (read_32bitLE(0x0c, sf) != 0x30303031) /* "0001" */ goto fail; num_sounds = read_32bitLE(0x20, sf); table_offset = read_32bitLE(0x58, sf); data_offset = read_32bitLE(0x5c, sf); if (target_stream == 0) target_stream = 1; if (target_stream < 0 || num_sounds == 0 || target_stream > num_sounds) goto fail; entry_offset = table_offset + (target_stream - 1) * 0x24; sound_type = read_32bitLE(entry_offset + 0x00, sf); sound_offset = read_32bitLE(entry_offset + 0x08, sf) + data_offset; switch (sound_type) { case 0x47494E20: /* "GIN " */ vgmstream = init_vgmstream_gin_header(sf, sound_offset); if (!vgmstream) goto fail; break; case 0x534E5220: /* "SNR " */ vgmstream = init_vgmstream_eaaudiocore_header(sf, NULL, sound_offset, 0x00, meta_EA_SNR_SNS, 0); if (!vgmstream) goto fail; break; default: goto fail; } vgmstream->num_streams = num_sounds; return vgmstream; fail: return NULL; } /* EA Harmony Sample Bank - used in 8th gen EA Sports games */ VGMSTREAM * init_vgmstream_ea_sbr_harmony(STREAMFILE *sf) { uint32_t num_dsets, set_sounds, chunk_id, data_offset, table_offset, dset_offset, base_offset, sound_table_offset, sound_offset; uint32_t i, j; uint8_t set_type, flag, offset_size; char sound_name[STREAM_NAME_SIZE]; STREAMFILE *sbsFile = NULL, *sf_data = NULL; VGMSTREAM *vgmstream = NULL; int target_stream = sf->stream_index, total_sounds, local_target, is_streamed = 0; uint32_t(*read_u32)(off_t, STREAMFILE*); uint16_t(*read_u16)(off_t, STREAMFILE*); if (!check_extensions(sf, "sbr")) goto fail; /* Logically, big endian version starts with SBbe. However, this format is * only used on 8th gen systems so far so big endian version probably doesn't exist. */ if (read_32bitBE(0x00, sf) == 0x53426C65) { /* "SBle" */ read_u32 = read_u32le; read_u16 = read_u16le; #if 0 } else if (read_32bitBE(0x00, sf) == 0x53426265) { /* "SBbe" */ read_32bit = read_u32be; read_16bit = read_u16be; #endif } else { goto fail; } num_dsets = read_u16(0x0a, sf); data_offset = read_u32(0x20, sf); table_offset = read_u32(0x24, sf); if (target_stream == 0) target_stream = 1; if (target_stream < 0) goto fail; total_sounds = 0; sound_offset = 0; /* The bank is split into DSET sections each of which references one or multiple sounds. */ /* Each set can contain RAM sounds (stored in SBR in data section) or streamed sounds (stored separately in SBS file). */ for (i = 0; i < num_dsets; i++) { dset_offset = read_u32(table_offset + 0x08 * i, sf); if (read_u32(dset_offset, sf) != 0x44534554) /* "DSET" */ goto fail; set_sounds = read_u32(dset_offset + 0x38, sf); local_target = target_stream - total_sounds - 1; dset_offset += 0x48; /* Find RAM or OFF chunk */ while(1) { chunk_id = read_u32(dset_offset, sf); if (chunk_id == 0x2E52414D) { /* ".RAM" */ break; } else if (chunk_id == 0x2E4F4646) { /* ".OFF" */ break; } else if (chunk_id == 0x2E4C4452 || /* ".LDR" */ chunk_id == 0x2E4F424A || /* ".OBJ" */ chunk_id == 0x2E445552 || /* ".DUR" */ (chunk_id & 0xFF00FFFF) == 0x2E00534C) { /* ".?SL */ dset_offset += 0x18; } else { goto fail; } } /* Different set types store offsets differently */ set_type = read_u8(dset_offset + 0x05, sf); if (set_type == 0x00) { total_sounds++; if (local_target < 0 || local_target > 0) continue; sound_offset = read_u32(dset_offset + 0x08, sf); } else if (set_type == 0x01) { total_sounds += 2; if (local_target < 0 || local_target > 1) continue; base_offset = read_u32(dset_offset + 0x08, sf); if (local_target == 0) { sound_offset = base_offset; } else { sound_offset = base_offset + read_u16(dset_offset + 0x06, sf); } } else if (set_type == 0x02) { flag = read_u8(dset_offset + 0x06, sf); offset_size = read_u8(dset_offset + 0x07, sf); base_offset = read_u32(dset_offset + 0x08, sf); sound_table_offset = read_u32(dset_offset + 0x10, sf); total_sounds += set_sounds; if (local_target < 0 || local_target >= set_sounds) continue; if (offset_size == 0x01) { sound_offset = read_u8(sound_table_offset + 0x01 * local_target, sf); for (j = 0; j < flag; j++) sound_offset *= 2; } else if (offset_size == 0x02) { sound_offset = read_u16(sound_table_offset + 0x02 * local_target, sf); for (j = 0; j < flag; j++) sound_offset *= 2; } else if (offset_size == 0x04) { sound_offset = read_u32(sound_table_offset + 0x04 * local_target, sf); } sound_offset += base_offset; } else if (set_type == 0x03) { offset_size = read_u8(dset_offset + 0x07, sf); set_sounds = read_u32(dset_offset + 0x08, sf); sound_table_offset = read_u32(dset_offset + 0x10, sf); total_sounds += set_sounds; if (local_target < 0 || local_target >= set_sounds) continue; if (offset_size == 0x01) { sound_offset = read_u8(sound_table_offset + 0x01 * local_target, sf); } else if (offset_size == 0x02) { sound_offset = read_u16(sound_table_offset + 0x02 * local_target, sf); } else if (offset_size == 0x04) { sound_offset = read_u32(sound_table_offset + 0x04 * local_target, sf); } } else if (set_type == 0x04) { total_sounds += set_sounds; if (local_target < 0 || local_target >= set_sounds) continue; sound_table_offset = read_u32(dset_offset + 0x10, sf); sound_offset = read_u32(sound_table_offset + 0x08 * local_target, sf); } else { goto fail; } snprintf(sound_name, STREAM_NAME_SIZE, "DSET %02d/%04d", i, local_target); if (chunk_id == 0x2E52414D) { /* ".RAM" */ is_streamed = 0; } else if (chunk_id == 0x2E4F4646) { /* ".OFF" */ is_streamed = 1; } } if (sound_offset == 0) goto fail; if (!is_streamed) { /* RAM asset */ if (read_32bitBE(data_offset, sf) != 0x64617461) /* "data" */ goto fail; sf_data = sf; sound_offset += data_offset; } else { /* streamed asset */ sbsFile = open_streamfile_by_ext(sf, "sbs"); if (!sbsFile) goto fail; if (read_32bitBE(0x00, sbsFile) != 0x64617461) /* "data" */ goto fail; sf_data = sbsFile; if (read_32bitBE(sound_offset, sf_data) == 0x736C6F74) { /* skip "slot" section */ sound_offset += 0x30; } } vgmstream = init_vgmstream_eaaudiocore_header(sf_data, NULL, sound_offset, 0x00, meta_EA_SPS, 0); if (!vgmstream) goto fail; vgmstream->num_streams = total_sounds; strncpy(vgmstream->stream_name, sound_name, STREAM_NAME_SIZE); close_streamfile(sbsFile); return vgmstream; fail: close_streamfile(sbsFile); return NULL; } /* ************************************************************************* */ typedef struct { int version; int codec; int channel_config; int sample_rate; int type; int streamed; int channels; int num_samples; int loop_start; int loop_end; int loop_flag; int prefetch_samples; off_t stream_offset; off_t loop_offset; off_t prefetch_offset; } eaac_header; static segmented_layout_data* build_segmented_eaaudiocore_looping(STREAMFILE *sf_data, eaac_header *eaac); static layered_layout_data* build_layered_eaaudiocore(STREAMFILE* sf, eaac_header *eaac, off_t start_offset); static STREAMFILE *setup_eaac_streamfile(eaac_header *ea, STREAMFILE* sf_head, STREAMFILE* sf_data); static size_t calculate_eaac_size(STREAMFILE* sf, eaac_header *ea, uint32_t num_samples, off_t start_offset, int is_ram); /* EA newest header from RwAudioCore (RenderWare?) / EAAudioCore library (still generated by sx.exe). * Audio "assets" come in separate RAM headers (.SNR/SPH) and raw blocked streams (.SNS/SPS), * or together in pseudoformats (.SNU, .SBR+.SBS banks, .AEMS, .MUS, etc). * Some .SNR include stream data, while .SPS have headers so .SPH is optional. */ static VGMSTREAM * init_vgmstream_eaaudiocore_header(STREAMFILE* sf_head, STREAMFILE* sf_data, off_t header_offset, off_t start_offset, meta_t meta_type, int standalone) { VGMSTREAM * vgmstream = NULL; STREAMFILE *temp_sf = NULL, *sf = NULL, *snsFile = NULL; uint32_t header1, header2, header_block_size = 0, header_size; uint8_t header_block_id; eaac_header eaac = {0}; if (meta_type == meta_EA_SPS) { header_block_id = read_8bit(header_offset, sf_head); header_block_size = read_32bitBE(header_offset, sf_head) & 0x00FFFFFF; if (header_block_id != EAAC_BLOCKID1_HEADER) goto fail; header_offset += 0x04; } /* EA SNR/SPH header */ header1 = (uint32_t)read_32bitBE(header_offset + 0x00, sf_head); header2 = (uint32_t)read_32bitBE(header_offset + 0x04, sf_head); eaac.version = (header1 >> 28) & 0x0F; /* 4 bits */ eaac.codec = (header1 >> 24) & 0x0F; /* 4 bits */ eaac.channel_config = (header1 >> 18) & 0x3F; /* 6 bits */ eaac.sample_rate = (header1 >> 0) & 0x03FFFF; /* 18 bits */ eaac.type = (header2 >> 30) & 0x03; /* 2 bits */ eaac.loop_flag = (header2 >> 29) & 0x01; /* 1 bits */ eaac.num_samples = (header2 >> 0) & 0x1FFFFFFF; /* 29 bits */ /* rest is optional, depends on used flags and codec (handled below) */ /* common channel configs are mono/stereo/quad/5.1/7.1 (from debug strings), while others are quite rare * [Battlefield 4 (X360)-EAXMA: 3/5/7ch, Army of Two: The Devil's Cartel (PS3)-EALayer3v2P: 11ch] */ eaac.channels = eaac.channel_config + 1; /* EA 6ch channel mapping is L C R BL BR LFE, but may use stereo layers for dynamic music * instead, so we can't re-map automatically (use TXTP) */ /* V0: SNR+SNS, V1: SPR+SPS (no apparent differences, other than block flags) */ if (eaac.version != EAAC_VERSION_V0 && eaac.version != EAAC_VERSION_V1) { VGM_LOG("EA EAAC: unknown version\n"); goto fail; } /* accepted max (some Dead Space 2 (PC) do use 96000) */ if (eaac.sample_rate > 200000) { VGM_LOG("EA EAAC: unknown sample rate\n"); goto fail; } /* catch unknown values */ if (eaac.type != EAAC_TYPE_RAM && eaac.type != EAAC_TYPE_STREAM && eaac.type != EAAC_TYPE_GIGASAMPLE) { VGM_LOG("EA EAAC: unknown type 0x%02x\n", eaac.type); goto fail; } /* Non-streamed sounds are stored as a single block (may not set block end flags) */ eaac.streamed = (eaac.type != EAAC_TYPE_RAM); /* get loops (fairly involved due to the multiple layouts and mutant streamfiles) * full loops aren't too uncommon [Dead Space (PC) stream sfx/ambiance, FIFA 08 (PS3) RAM sfx], * while actual looping is very rare [Need for Speed: World (PC)-EAL3, The Simpsons Game (X360)-EAXMA] */ /* get optional header values */ header_size = 0x08; if (eaac.loop_flag) { header_size += 0x04; eaac.loop_start = read_32bitBE(header_offset + 0x08, sf_head); eaac.loop_end = eaac.num_samples; /* TODO: need more cases to test how layout/streamfiles react */ if (eaac.loop_start > 0 && !( eaac.codec == EAAC_CODEC_EALAYER3_V1 || eaac.codec == EAAC_CODEC_EALAYER3_V2_PCM || eaac.codec == EAAC_CODEC_EALAYER3_V2_SPIKE || eaac.codec == EAAC_CODEC_EAXMA || eaac.codec == EAAC_CODEC_XAS1)) { VGM_LOG("EA EAAC: unknown actual looping for codec %x\n", eaac.codec); goto fail; } } switch (eaac.type) { case EAAC_TYPE_RAM: break; case EAAC_TYPE_STREAM: if (eaac.loop_flag) { header_size += 0x04; eaac.loop_offset = read_32bitBE(header_offset + 0x0c, sf_head); } break; case EAAC_TYPE_GIGASAMPLE: /* rarely seen [Def Jam Icon (X360)] */ if (eaac.loop_flag) { VGM_LOG("EAAC: Looped gigasample found.\n"); goto fail; } header_size += 0x04; eaac.prefetch_samples = read_32bitBE(header_offset + 0x08, sf_head); break; } /* get data offsets */ if (eaac.version == EAAC_VERSION_V0) { switch (eaac.type) { case EAAC_TYPE_RAM: eaac.stream_offset = header_offset + header_size; break; case EAAC_TYPE_STREAM: eaac.stream_offset = start_offset; break; case EAAC_TYPE_GIGASAMPLE: eaac.prefetch_offset = header_offset + header_size; eaac.stream_offset = start_offset; break; } } else { eaac.stream_offset = header_offset - 0x04 + header_block_size; } /* correct loop offsets */ if (eaac.loop_flag) { if (eaac.streamed) { /* SNR+SNS are separate so offsets are relative to the data start * (first .SNS block, or extra data before the .SNS block in case of .SNU) * SPS have headers+data together so offsets are relative to the file start [ex. FIFA 18 (PC)] */ if (eaac.version == EAAC_VERSION_V1) { eaac.loop_offset -= header_block_size; } } else if (eaac.loop_start > 0) { /* RAM assets have two blocks in case of actual loops */ /* find the second block by getting the first block size */ eaac.loop_offset = read_32bitBE(eaac.stream_offset, sf_head) & 0x00FFFFFF; } else { /* RAM assets have only one block in case of full loops */ eaac.loop_offset = 0x00; /* implicit */ } } if (eaac.version == EAAC_VERSION_V0 && eaac.streamed) { /* open SNS file if needed */ if (standalone) { snsFile = open_streamfile_by_ext(sf_head, "sns"); sf_data = snsFile; } if (!sf_data) goto fail; } /* build streamfile with audio data */ sf = setup_eaac_streamfile(&eaac, sf_head, sf_data); if (!sf) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(eaac.channels,eaac.loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = eaac.sample_rate; vgmstream->num_samples = eaac.num_samples; vgmstream->loop_start_sample = eaac.loop_start; vgmstream->loop_end_sample = eaac.loop_end; vgmstream->meta_type = meta_type; vgmstream->stream_size = get_streamfile_size(sf); /* EA decoder list and known internal FourCCs */ switch(eaac.codec) { case EAAC_CODEC_PCM16BE: /* "P6B0": PCM16BE [NBA Jam (Wii)] */ vgmstream->coding_type = coding_PCM16_int; vgmstream->codec_endian = 1; vgmstream->layout_type = layout_blocked_ea_sns; break; #ifdef VGM_USE_FFMPEG case EAAC_CODEC_EAXMA: { /* "EXm0": EA-XMA [Dante's Inferno (X360)] */ /* special (if hacky) loop handling, see comments */ if (eaac.loop_start > 0) { segmented_layout_data *data = build_segmented_eaaudiocore_looping(sf, &eaac); if (!data) goto fail; vgmstream->layout_data = data; vgmstream->coding_type = data->segments[0]->coding_type; vgmstream->layout_type = layout_segmented; } else { vgmstream->layout_data = build_layered_eaaudiocore(sf, &eaac, 0x00); if (!vgmstream->layout_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_layered; } break; } #endif case EAAC_CODEC_XAS1: /* "Xas1": EA-XAS v1 [Dead Space (PC/PS3)] */ /* special (if hacky) loop handling, see comments */ if (eaac.loop_start > 0) { segmented_layout_data *data = build_segmented_eaaudiocore_looping(sf, &eaac); if (!data) goto fail; vgmstream->layout_data = data; vgmstream->coding_type = data->segments[0]->coding_type; vgmstream->layout_type = layout_segmented; } else { vgmstream->coding_type = coding_EA_XAS_V1; vgmstream->layout_type = layout_blocked_ea_sns; } break; #ifdef VGM_USE_MPEG case EAAC_CODEC_EALAYER3_V1: /* "EL31": EALayer3 v1 [Need for Speed: Hot Pursuit (PS3)] */ case EAAC_CODEC_EALAYER3_V2_PCM: /* "L32P": EALayer3 v2 "PCM" [Battlefield 1943 (PS3)] */ case EAAC_CODEC_EALAYER3_V2_SPIKE: { /* "L32S": EALayer3 v2 "Spike" [Dante's Inferno (PS3)] */ mpeg_custom_config cfg = {0}; mpeg_custom_t type = (eaac.codec == 0x05 ? MPEG_EAL31b : (eaac.codec == 0x06) ? MPEG_EAL32P : MPEG_EAL32S); /* EALayer3 needs custom IO that removes blocks on reads to fix some edge cases in L32P * and to properly apply discard modes (see ealayer3 decoder) * (otherwise, and after removing discard code, it'd work with layout_blocked_ea_sns) */ /* special (if hacky) loop handling, see comments */ if (eaac.loop_start > 0) { segmented_layout_data *data = build_segmented_eaaudiocore_looping(sf, &eaac); if (!data) goto fail; vgmstream->layout_data = data; vgmstream->coding_type = data->segments[0]->coding_type; vgmstream->layout_type = layout_segmented; } else { temp_sf = setup_eaac_audio_streamfile(sf, eaac.version, eaac.codec, eaac.streamed,0,0, 0x00); if (!temp_sf) goto fail; vgmstream->codec_data = init_mpeg_custom(temp_sf, 0x00, &vgmstream->coding_type, vgmstream->channels, type, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->layout_type = layout_none; } break; } #endif case EAAC_CODEC_GCADPCM: /* "Gca0": DSP [Need for Speed: Nitro (Wii) sfx] */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_blocked_ea_sns; /* DSP coefs are read in the blocks */ break; #ifdef VGM_USE_ATRAC9 case EAAC_CODEC_EATRAX: { /* EATrax (unknown FourCC) [Need for Speed: Most Wanted (Vita)] */ atrac9_config cfg = {0}; /* EATrax is "buffered" ATRAC9, uses custom IO since it's kind of complex to add to the decoder */ cfg.channels = eaac.channels; /* sub-header after normal header */ cfg.config_data = read_32bitBE(header_offset + header_size + 0x00,sf_head); /* 0x04: data size without blocks, LE b/c why make sense (but don't use it in case of truncated files) */ /* 0x08: 16b frame size (same as config data) */ vgmstream->codec_data = init_atrac9(&cfg); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_ATRAC9; vgmstream->layout_type = layout_none; temp_sf = setup_eaac_audio_streamfile(sf, eaac.version, eaac.codec, eaac.streamed,0,0, 0x00); if (!temp_sf) goto fail; break; } #endif #ifdef VGM_USE_MPEG case EAAC_CODEC_EAMP3: { /* "EM30"?: EAMP3 [Need for Speed 2015 (PS4)] */ mpeg_custom_config cfg = {0}; temp_sf = setup_eaac_audio_streamfile(sf, eaac.version, eaac.codec, eaac.streamed,0,0, 0x00); if (!temp_sf) goto fail; vgmstream->codec_data = init_mpeg_custom(temp_sf, 0x00, &vgmstream->coding_type, vgmstream->channels, MPEG_EAMP3, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->layout_type = layout_none; break; } #endif #ifdef VGM_USE_FFMPEG case EAAC_CODEC_EAOPUS: { /* "Eop0"? : EAOpus [FIFA 17 (PC), FIFA 19 (Switch)]*/ vgmstream->layout_data = build_layered_eaaudiocore(sf, &eaac, 0x00); if (!vgmstream->layout_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_layered; break; } #endif case EAAC_CODEC_EASPEEX: /* "Esp0"?: EASpeex (libspeex variant, base versions vary: 1.0.5, 1.2beta3) */ //todo default: VGM_LOG("EA EAAC: unknown codec 0x%02x\n", eaac.codec); goto fail; } if (!vgmstream_open_stream(vgmstream, temp_sf ? temp_sf : sf, 0x00)) goto fail; close_streamfile(sf); close_streamfile(snsFile); close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(sf); close_streamfile(snsFile); close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; } static size_t calculate_eaac_size(STREAMFILE *sf, eaac_header *ea, uint32_t num_samples, off_t start_offset, int is_ram) { uint32_t block_size; uint8_t block_id; size_t stream_size, file_size; off_t block_offset; int looped; file_size = get_streamfile_size(sf); block_offset = start_offset; stream_size = 0; looped = 0; while (block_offset < file_size) { block_id = read_8bit(block_offset, sf); block_size = read_32bitBE(block_offset, sf) & 0x00FFFFFF; /* stop when we reach the end marker */ if (ea->version == EAAC_VERSION_V0) { if (block_id != EAAC_BLOCKID0_DATA && block_id != EAAC_BLOCKID0_END) goto fail; } else { if (block_id == EAAC_BLOCKID1_END) break; if (block_id != EAAC_BLOCKID1_DATA) goto fail; } stream_size += block_size; block_offset += block_size; if (is_ram) { /* RAM data only consists of one block (two for looped sounds) */ if (ea->loop_start > 0 && !looped) looped = 1; else break; } else if (ea->version == EAAC_VERSION_V0 && block_id == EAAC_BLOCKID0_END) { if (ea->loop_offset > 0 && !looped) looped = 1; else break; } } return stream_size; fail: return 0; } static STREAMFILE *setup_eaac_streamfile(eaac_header *ea, STREAMFILE* sf_head, STREAMFILE* sf_data) { size_t data_size; STREAMFILE *new_sf = NULL; STREAMFILE *temp_sf = NULL; STREAMFILE *sf_segments[2] = { 0 }; if (ea->version == EAAC_VERSION_V0) { switch (ea->type) { case EAAC_TYPE_RAM: /* both header and data in SNR */ data_size = calculate_eaac_size(sf_head, ea, ea->num_samples, ea->stream_offset, 1); if (data_size == 0) goto fail; new_sf = open_wrap_streamfile(sf_head); if (!new_sf) goto fail; temp_sf = new_sf; new_sf = open_clamp_streamfile(temp_sf, ea->stream_offset, data_size); if (!new_sf) goto fail; temp_sf = new_sf; break; case EAAC_TYPE_STREAM: /* header in SNR, data in SNS */ data_size = calculate_eaac_size(sf_data, ea, ea->num_samples, ea->stream_offset, 0); if (data_size == 0) goto fail; new_sf = open_wrap_streamfile(sf_data); if (!new_sf) goto fail; temp_sf = new_sf; new_sf = open_clamp_streamfile(temp_sf, ea->stream_offset, data_size); if (!new_sf) goto fail; temp_sf = new_sf; break; case EAAC_TYPE_GIGASAMPLE: /* header and prefetched data in SNR, rest of data in SNS */ /* open prefetched data */ data_size = calculate_eaac_size(sf_head, ea, ea->prefetch_samples, ea->prefetch_offset, 1); if (data_size == 0) goto fail; new_sf = open_wrap_streamfile(sf_head); if (!new_sf) goto fail; sf_segments[0] = new_sf; new_sf = open_clamp_streamfile(sf_segments[0], ea->prefetch_offset, data_size); if (!new_sf) goto fail; sf_segments[0] = new_sf; /* open main data */ data_size = calculate_eaac_size(sf_data, ea, ea->num_samples - ea->prefetch_samples, ea->stream_offset, 0); if (data_size == 0) goto fail; new_sf = open_wrap_streamfile(sf_data); if (!new_sf) goto fail; sf_segments[1] = new_sf; new_sf = open_clamp_streamfile(sf_segments[1], ea->stream_offset, data_size); if (!new_sf) goto fail; sf_segments[1] = new_sf; new_sf = open_multifile_streamfile(sf_segments, 2); if (!new_sf) goto fail; temp_sf = new_sf; sf_segments[0] = NULL; sf_segments[1] = NULL; break; } } else { if (ea->type == EAAC_TYPE_GIGASAMPLE) { /* not seen so far, need samples */ VGM_LOG("EAAC: Found SPS gigasample\n"); goto fail; } data_size = calculate_eaac_size(sf_head, ea, ea->num_samples, ea->stream_offset, ea->type == EAAC_TYPE_RAM); if (data_size == 0) goto fail; new_sf = open_wrap_streamfile(sf_head); if (!new_sf) goto fail; temp_sf = new_sf; new_sf = open_clamp_streamfile(temp_sf, ea->stream_offset, data_size); if (!new_sf) goto fail; temp_sf = new_sf; } return temp_sf; fail: close_streamfile(sf_segments[0]); close_streamfile(sf_segments[1]); close_streamfile(temp_sf); return NULL; } /* Actual looping uses 2 block sections, separated by a block end flag *and* padded. * * We use the segmented layout, since the eaac_streamfile doesn't handle padding, * and the segments seem fully separate (so even skipping would probably decode wrong). */ // todo reorganize code for more standard init static segmented_layout_data* build_segmented_eaaudiocore_looping(STREAMFILE *sf_data, eaac_header *eaac) { segmented_layout_data *data = NULL; STREAMFILE* temp_sf = NULL; off_t offsets[2] = { 0x00, eaac->loop_offset }; off_t start_offset; int num_samples[2] = { eaac->loop_start, eaac->num_samples - eaac->loop_start}; int segment_count = 2; /* intro/loop */ int i; /* init layout */ data = init_layout_segmented(segment_count); if (!data) goto fail; for (i = 0; i < segment_count; i++) { data->segments[i] = allocate_vgmstream(eaac->channels, 0); if (!data->segments[i]) goto fail; data->segments[i]->sample_rate = eaac->sample_rate; data->segments[i]->num_samples = num_samples[i]; //data->segments[i]->meta_type = eaac->meta_type; /* bleh */ switch(eaac->codec) { #ifdef VGM_USE_FFMPEG case EAAC_CODEC_EAXMA: { eaac_header temp_eaac = *eaac; /* equivalent to memcpy... I think */ temp_eaac.loop_flag = 0; temp_eaac.num_samples = num_samples[i]; start_offset = 0x00; /* must point to the custom streamfile's beginning */ /* layers inside segments, how trippy */ data->segments[i]->layout_data = build_layered_eaaudiocore(sf_data, &temp_eaac, offsets[i]); if (!data->segments[i]->layout_data) goto fail; data->segments[i]->coding_type = coding_FFmpeg; data->segments[i]->layout_type = layout_layered; break; } #endif case EAAC_CODEC_XAS1: { start_offset = offsets[i]; data->segments[i]->coding_type = coding_EA_XAS_V1; data->segments[i]->layout_type = layout_blocked_ea_sns; break; } #ifdef VGM_USE_MPEG case EAAC_CODEC_EALAYER3_V1: case EAAC_CODEC_EALAYER3_V2_PCM: case EAAC_CODEC_EALAYER3_V2_SPIKE: { mpeg_custom_config cfg = {0}; mpeg_custom_t type = (eaac->codec == 0x05 ? MPEG_EAL31b : (eaac->codec == 0x06) ? MPEG_EAL32P : MPEG_EAL32S); start_offset = 0x00; /* must point to the custom streamfile's beginning */ temp_sf = setup_eaac_audio_streamfile(sf_data, eaac->version,eaac->codec,eaac->streamed,0,0, offsets[i]); if (!temp_sf) goto fail; data->segments[i]->codec_data = init_mpeg_custom(temp_sf, 0x00, &data->segments[i]->coding_type, eaac->channels, type, &cfg); if (!data->segments[i]->codec_data) goto fail; data->segments[i]->layout_type = layout_none; break; } #endif default: goto fail; } if (!vgmstream_open_stream(data->segments[i],temp_sf == NULL ? sf_data : temp_sf, start_offset)) goto fail; close_streamfile(temp_sf); temp_sf = NULL; } if (!setup_layout_segmented(data)) goto fail; return data; fail: close_streamfile(temp_sf); free_layout_segmented(data); return NULL; } static layered_layout_data* build_layered_eaaudiocore(STREAMFILE *sf_data, eaac_header *eaac, off_t start_offset) { layered_layout_data* data = NULL; STREAMFILE* temp_sf = NULL; int i, layers = (eaac->channels+1) / 2; /* init layout */ data = init_layout_layered(layers); if (!data) goto fail; /* open each layer subfile (1/2ch streams: 2ch+2ch..+1ch or 2ch+2ch..+2ch). */ for (i = 0; i < layers; i++) { int layer_channels = (i+1 == layers && eaac->channels % 2 == 1) ? 1 : 2; /* last layer can be 1/2ch */ /* build the layer VGMSTREAM */ data->layers[i] = allocate_vgmstream(layer_channels, eaac->loop_flag); if (!data->layers[i]) goto fail; data->layers[i]->sample_rate = eaac->sample_rate; data->layers[i]->num_samples = eaac->num_samples; data->layers[i]->loop_start_sample = eaac->loop_start; data->layers[i]->loop_end_sample = eaac->loop_end; #ifdef VGM_USE_FFMPEG switch(eaac->codec) { /* EA-XMA uses completely separate 1/2ch streams, unlike standard XMA that interleaves 1/2ch * streams with a skip counter to reinterleave (so EA-XMA streams don't have skips set) */ case EAAC_CODEC_EAXMA: { uint8_t buf[0x100]; int bytes, block_size, block_count; size_t stream_size; int is_xma1; temp_sf = setup_eaac_audio_streamfile(sf_data, eaac->version, eaac->codec, eaac->streamed,i,layers, start_offset); if (!temp_sf) goto fail; stream_size = get_streamfile_size(temp_sf); block_size = 0x10000; /* unused */ block_count = stream_size / block_size + (stream_size % block_size ? 1 : 0); /* EA adopted XMA2 when it appeared around 2006, but detection isn't so easy * (SNS with XMA2 do exist). Decoder should work when playing XMA1 as XMA2, but * the other way around can cause issues, so it's safer to just use XMA2. */ is_xma1 = 0; //eaac->version == EAAC_VERSION_V0; /* approximate */ if (is_xma1) bytes = ffmpeg_make_riff_xma1(buf, 0x100, data->layers[i]->num_samples, stream_size, data->layers[i]->channels, data->layers[i]->sample_rate, 0); else bytes = ffmpeg_make_riff_xma2(buf, 0x100, data->layers[i]->num_samples, stream_size, data->layers[i]->channels, data->layers[i]->sample_rate, block_count, block_size); data->layers[i]->codec_data = init_ffmpeg_header_offset(temp_sf, buf,bytes, 0x00, stream_size); if (!data->layers[i]->codec_data) goto fail; data->layers[i]->coding_type = coding_FFmpeg; data->layers[i]->layout_type = layout_none; data->layers[i]->stream_size = get_streamfile_size(temp_sf); xma_fix_raw_samples(data->layers[i], temp_sf, 0x00,stream_size, 0, 0,0); /* samples are ok? */ break; } /* Opus can do multichannel just fine, but that wasn't weird enough for EA */ case EAAC_CODEC_EAOPUS: { int skip; size_t data_size; /* We'll remove EA blocks and pass raw data to FFmpeg Opus decoder */ temp_sf = setup_eaac_audio_streamfile(sf_data, eaac->version, eaac->codec, eaac->streamed,i,layers, start_offset); if (!temp_sf) goto fail; skip = ea_opus_get_encoder_delay(0x00, temp_sf); data_size = get_streamfile_size(temp_sf); data->layers[i]->codec_data = init_ffmpeg_ea_opus(temp_sf, 0x00,data_size, layer_channels, skip, eaac->sample_rate); if (!data->layers[i]->codec_data) goto fail; data->layers[i]->coding_type = coding_FFmpeg; data->layers[i]->layout_type = layout_none; break; } } #else goto fail; #endif if ( !vgmstream_open_stream(data->layers[i], temp_sf, 0x00) ) { goto fail; } close_streamfile(temp_sf); temp_sf = NULL; } if (!setup_layout_layered(data)) goto fail; return data; fail: close_streamfile(temp_sf); free_layout_layered(data); return NULL; }