#include "meta.h" #include "../coding/coding.h" #include "../layout/layout.h" /* VID1 - Factor 5/DivX format GC/Xbox games [Gun (GC), Tony Hawk's American Wasteland (GC), Enter The Matrix (Xbox)]*/ VGMSTREAM * init_vgmstream_ngc_vid1(STREAMFILE* sf) { VGMSTREAM * vgmstream = NULL; off_t start_offset, header_offset; int loop_flag = 0, channels, sample_rate; uint32_t codec; int big_endian; uint32_t (*read_u32)(off_t,STREAMFILE*); /* checks */ /* .vid: video + (often) audio * .ogg: audio only [Gun (GC)], .logg: for plugins */ if (!check_extensions(sf,"vid,ogg,logg")) goto fail; /* chunked/blocked format containing video or audio frames */ if (read_u32be(0x00, sf) == 0x56494431) { /* "VID1" BE (GC) */ big_endian = 1; } else if (read_u32le(0x00,sf) == 0x56494431) { /* "VID1" LE (Xbox) */ big_endian = 0; } else { goto fail; } read_u32 = big_endian ? read_u32be : read_u32le; /* find actual header start/size in the chunks (id + size + null) */ { off_t offset = read_u32(0x04, sf); if (read_u32(offset + 0x00, sf) != 0x48454144) /* "HEAD" */ goto fail; start_offset = offset + read_u32(offset + 0x04, sf); offset += 0x0c; /* videos have VIDH before AUDH */ if (read_u32(offset + 0x00, sf) == 0x56494448) { /* "VIDH" */ offset += read_u32(offset + 0x04, sf); } if (read_u32(offset, sf) != 0x41554448) /* "AUDH" */ goto fail; offset += 0x0c; header_offset = offset; codec = read_u32(offset + 0x00, sf); sample_rate = read_u32(offset + 0x04, sf); channels = read_u8 (offset + 0x08, sf); /* 0x09: flag? 0/1 */ /* 0x0a+: varies per codec (PCM/X-IMA: nothing, DSP: coefs, Vorbis: bitrate/frame info?) + padding */ } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_VID1; vgmstream->sample_rate = sample_rate; vgmstream->codec_endian = big_endian; switch(codec) { case 0x50433136: /* "PC16" [Enter the Matrix (Xbox)] */ vgmstream->coding_type = coding_PCM16_int; vgmstream->layout_type = layout_blocked_vid1; break; case 0x5841504D: /* "XAPM" [Enter the Matrix (Xbox)] */ vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_blocked_vid1; break; case 0x4150434D: /* "APCM" [Enter the Matrix (GC)] */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_blocked_vid1; dsp_read_coefs_be(vgmstream, sf, header_offset + 0x0a, 0x20); break; #ifdef VGM_USE_VORBIS case 0x56415544: { /* "VAUD" [Gun (GC)] */ vorbis_custom_config cfg = {0}; vgmstream->num_samples = read_u32(header_offset + 0x20, sf); vgmstream->codec_data = init_vorbis_custom(sf, header_offset + 0x24, VORBIS_VID1, &cfg); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_VORBIS_custom; vgmstream->layout_type = layout_none; break; } #endif default: goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; /* calc num_samples as playable data size varies between files/blocks */ if (vgmstream->layout_type == layout_blocked_vid1) { int block_samples; vgmstream->next_block_offset = start_offset; do { block_update(vgmstream->next_block_offset, vgmstream); if (vgmstream->current_block_samples < 0) break; switch(vgmstream->coding_type) { case coding_PCM16_int: block_samples = pcm_bytes_to_samples(vgmstream->current_block_size, 1, 16); break; case coding_XBOX_IMA: block_samples = xbox_ima_bytes_to_samples(vgmstream->current_block_size, 1); break; case coding_NGC_DSP: block_samples = dsp_bytes_to_samples(vgmstream->current_block_size, 1); break; default: goto fail; } vgmstream->num_samples += block_samples; } while (vgmstream->next_block_offset < get_streamfile_size(sf)); block_update(start_offset, vgmstream); } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }