#include "meta.h" #include "../coding/coding.h" #include "../layout/layout.h" #define MAX_SEGMENTS 4 /* .WAVE - "EngineBlack" games, segmented [Shantae and the Pirate's Curse (PC/3DS), TMNT: Danger of the Ooze (PS3/3DS)] */ VGMSTREAM * init_vgmstream_wave_segmented(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t segments_offset; int loop_flag = 0, channel_count, sample_rate; int32_t num_samples, loop_start_sample = 0, loop_end_sample = 0; segmented_layout_data *data = NULL; int segment_count, loop_start_segment = 0, loop_end_segment = 0; int big_endian; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL; /* checks */ if (!check_extensions(streamFile, "wave")) goto fail; if (read_32bitLE(0x00,streamFile) != 0x4DF72D4A && /* header id */ read_32bitBE(0x00,streamFile) != 0x4DF72D4A) goto fail; if (read_8bit(0x04,streamFile) != 0x01) /* version? */ goto fail; /* PS3/X360 games */ big_endian = read_32bitBE(0x00,streamFile) == 0x4DF72D4A; if (big_endian) { read_32bit = read_32bitBE; read_16bit = read_16bitBE; } else { read_32bit = read_32bitLE; read_16bit = read_16bitLE; } channel_count = read_8bit(0x05,streamFile); segment_count = read_16bit(0x06,streamFile); if (segment_count > MAX_SEGMENTS || segment_count <= 0) goto fail; loop_start_segment = read_16bit(0x08, streamFile); loop_end_segment = read_16bit(0x0a, streamFile); segments_offset = read_32bit(0x0c, streamFile); sample_rate = read_32bit(0x10, streamFile); num_samples = read_32bit(0x14, streamFile); /* 0x18: unknown (usually 0, maybe some count) */ /* init layout */ data = init_layout_segmented(segment_count); if (!data) goto fail; /* parse segments (usually: preload + intro + loop + ending, intro/ending may be skipped) * Often first segment is ADPCM and rest Ogg; may only have one segment. */ { off_t extradata_offset, table_offset, segment_offset; size_t segment_size; int32_t segment_samples; int codec; int i, ch; /* open each segment subfile */ for (i = 0; i < segment_count; i++) { codec = read_8bit(segments_offset+0x10*i+0x00, streamFile); /* 0x01(1): unknown (flag? usually 0x00/0x01/0x02) */ if (read_8bit(segments_offset+0x10*i+0x02, streamFile) != 0x01) goto fail; /* unknown */ if (read_8bit(segments_offset+0x10*i+0x03, streamFile) != 0x00) goto fail; /* unknown */ segment_samples = read_32bit(segments_offset+0x10*i+0x04, streamFile); extradata_offset = read_32bit(segments_offset+0x10*i+0x08, streamFile); table_offset = read_32bit(segments_offset+0x10*i+0x0c, streamFile); /* create a sub-VGMSTREAM per segment * (we'll reopen this streamFile as needed, so each sub-VGMSTREAM is fully independent) */ switch(codec) { case 0x02: { /* "adpcm" */ data->segments[i] = allocate_vgmstream(channel_count, 0); if (!data->segments[i]) goto fail; data->segments[i]->sample_rate = sample_rate; data->segments[i]->meta_type = meta_WAVE; data->segments[i]->coding_type = coding_IMA_int; data->segments[i]->layout_type = layout_none; data->segments[i]->num_samples = segment_samples; if (!vgmstream_open_stream(data->segments[i],streamFile,0x00)) goto fail; /* bizarrely enough channel data isn't sequential (segment0 ch1+ may go after all other segments) */ for (ch = 0; ch < channel_count; ch++) { segment_offset = read_32bit(table_offset + 0x04*ch, streamFile); data->segments[i]->ch[ch].channel_start_offset = data->segments[i]->ch[ch].offset = segment_offset; /* ADPCM setup */ data->segments[i]->ch[ch].adpcm_history1_32 = read_16bit(extradata_offset+0x04*ch+0x00, streamFile); data->segments[i]->ch[ch].adpcm_step_index = read_8bit(extradata_offset+0x04*ch+0x02, streamFile); /* 0x03: reserved */ } break; } case 0x03: { /* "dsp-adpcm" */ data->segments[i] = allocate_vgmstream(channel_count, 0); if (!data->segments[i]) goto fail; data->segments[i]->sample_rate = sample_rate; data->segments[i]->meta_type = meta_WAVE; data->segments[i]->coding_type = coding_NGC_DSP; data->segments[i]->layout_type = layout_none; data->segments[i]->num_samples = segment_samples; if (!vgmstream_open_stream(data->segments[i],streamFile,0x00)) goto fail; /* bizarrely enough channel data isn't sequential (segment0 ch1+ may go after all other segments) */ for (ch = 0; ch < channel_count; ch++) { segment_offset = read_32bit(table_offset + 0x04*ch, streamFile); data->segments[i]->ch[ch].channel_start_offset = data->segments[i]->ch[ch].offset = segment_offset; } /* ADPCM setup: 0x06 initial ps/hist1/hist2 (per channel) + 0x20 coefs (per channel) */ dsp_read_hist(data->segments[i], streamFile, extradata_offset+0x02, 0x06, big_endian); dsp_read_coefs(data->segments[i], streamFile, extradata_offset+0x06*channel_count+0x00, 0x20, big_endian); break; } #ifdef VGM_USE_VORBIS case 0x04: { /* "vorbis" */ ogg_vorbis_meta_info_t ovmi = {0}; segment_offset = read_32bit(table_offset, streamFile); segment_size = read_32bitBE(segment_offset, streamFile); /* always BE */ ovmi.meta_type = meta_WAVE; ovmi.stream_size = segment_size; data->segments[i] = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, segment_offset+0x04, &ovmi); if (!data->segments[i]) goto fail; if (data->segments[i]->num_samples != segment_samples) { VGM_LOG("WAVE: segment %i samples != num_samples\n", i); goto fail; } break; } #endif default: /* others: s16be/s16le/mp3 as referenced in the exe? */ VGM_LOG("WAVE: unknown codec\n"); goto fail; } } } /* setup segmented VGMSTREAMs */ if (!setup_layout_segmented(data)) goto fail; /* parse samples */ { int32_t sample_count = 0; int i; loop_flag = (loop_start_segment > 0); for (i = 0; i < segment_count; i++) { if (loop_flag && loop_start_segment == i) { loop_start_sample = sample_count; } sample_count += data->segments[i]->num_samples; if (loop_flag && loop_end_segment-1 == i) { loop_end_sample = sample_count; } } if (sample_count != num_samples) { VGM_LOG("WAVE: total segments samples %i != num_samples %i\n", sample_count, num_samples); goto fail; } } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start_sample; vgmstream->loop_end_sample = loop_end_sample; vgmstream->meta_type = meta_WAVE_segmented; vgmstream->stream_size = get_streamfile_size(streamFile); /* wrong kbps otherwise */ /* .wave can mix codecs, usually first segment is a small ADPCM section) */ vgmstream->coding_type = (segment_count == 1 ? data->segments[0]->coding_type : data->segments[1]->coding_type); vgmstream->layout_type = layout_segmented; vgmstream->layout_data = data; return vgmstream; fail: free_layout_segmented(data); close_vgmstream(vgmstream); return NULL; }