#include "meta.h" #include "../coding/coding.h" /* APC - from Cryo games [MegaRace 3 (PC)] */ VGMSTREAM* init_vgmstream_apc(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, data_size; int loop_flag, channels, sample_rate; /* checks */ if (!is_id32be(0x00,sf, "CRYO")) goto fail; if (!is_id32be(0x04,sf, "_APC")) goto fail; //if (!is_id32be(0x04,sf, "1.20")) // goto fail; if (!check_extensions(sf,"apc")) goto fail; sample_rate = read_s32le(0x10,sf); /* 0x14/18: L/R hist sample? */ channels = read_s32le(0x1c,sf) == 0 ? 1 : 2; loop_flag = 0; start_offset = 0x20; data_size = get_streamfile_size(sf) - start_offset; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_APC; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = ima_bytes_to_samples(data_size, channels); vgmstream->coding_type = coding_IMA; vgmstream->layout_type = layout_none; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }