#include #include "meta.h" #include "../util.h" /* DTK - headerless Nintendo GC DTK file [Harvest Moon: Another Wonderful Life (GC), XGRA (GC)] */ VGMSTREAM* init_vgmstream_dtk(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int channels, loop_flag; /* checks */ /* .dtk: standard [XGRA (GC)] * .adp: standard [Harvest Moon: AWL (GC)] * .trk: standard [Bloody Roar: Primal Fury (GC)] * .wav/lwav: Alien Hominid (GC) */ if (!check_extensions(sf,"dtk,adp,wav,lwav")) goto fail; /* check valid frames as files have no header, and .adp/wav are common */ { int i, blanks = 0; for (i = 0; i < 10; i++) { /* try a bunch of frames */ /* header 0x00/01 are repeated in 0x02/03 (for error correction?), * could also test header values (upper nibble should be 0..3, and lower nibble 0..C) */ if (read_u8(0x00 + i*0x20,sf) != read_u8(0x02 + i*0x20,sf) || read_u8(0x01 + i*0x20,sf) != read_u8(0x03 + i*0x20,sf)) goto fail; /* silent frame headers are almost always 0x0C, save a few uncommon tracks [Wave Race Blue Storm (GC), 1080 Silver Storm (GC)] */ if (read_u16be(0x00 + i*0x20,sf) == 0x00) blanks++; } if (blanks > 3) goto fail; } /* DTK (Disc Track) are DVD hardware-decoded streams, always stereo and no loop. * Some games fake looping by calling DVD commands to set position with certain timing. * Though headerless, format is HW-wired to those specs. */ channels = 2; loop_flag = 0; start_offset = 0x00; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->num_samples = get_streamfile_size(sf) / 0x20 * 28; vgmstream->sample_rate = 48000; /* due to a GC hardware defect this may be closer to 48043 */ vgmstream->coding_type = coding_NGC_DTK; vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_DTK; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }