#include "meta.h" #include "../coding/coding.h" /* DIVA - Hatsune Miku: Project DIVA Arcade */ VGMSTREAM * init_vgmstream_diva(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int channel_count; int loop_end; int loop_flag; /* checks */ if (!check_extensions(streamFile, "diva")) goto fail; if (read_32bitBE(0x00, streamFile) != 0x44495641) /* "DIVA" */ goto fail; start_offset = 0x40; channel_count = read_8bit(0x1C, streamFile); loop_end = read_32bitLE(0x18, streamFile); loop_flag = (loop_end != 0); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x0C, streamFile); vgmstream->num_samples = read_32bitLE(0x10, streamFile); vgmstream->loop_start_sample = read_32bitLE(0x14, streamFile); vgmstream->loop_end_sample = loop_end; vgmstream->meta_type = meta_DIVA; vgmstream->layout_type = layout_none; vgmstream->coding_type = coding_DVI_IMA; if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }