#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* GSP+GSB - from Tecmo's Super Swing Golf 1 & 2 (Wii), Quantum Theory (PS3/X360) */ VGMSTREAM * init_vgmstream_gsp_gsb(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; STREAMFILE * streamHeader = NULL; int loop_flag, channel_count, sample_rate, num_samples, loop_start, loop_end; off_t start_offset, chunk_offset, first_offset; size_t data_size; int codec; /* checks */ if (!check_extensions(streamFile,"gsb")) goto fail; streamHeader = open_streamfile_by_ext(streamFile, "gsp"); if (!streamHeader) goto fail; if (read_32bitBE(0x00,streamHeader) != 0x47534E44) /* "GSND" */ goto fail; /* 0x04: version? */ /* 0x08: 1? */ /* 0x0c: 0? */ first_offset = read_32bitBE(0x10,streamHeader); /* usually 0x14 */ if (!find_chunk_be(streamHeader, 0x48454144,first_offset,1, &chunk_offset,NULL)) /* "HEAD" */ goto fail; /* 0x00: header size */ /* 0x04: num_chunks */ if (!find_chunk_be(streamHeader, 0x44415441,first_offset,1, &chunk_offset,NULL)) /* "DATA" */ goto fail; data_size = read_32bitBE(chunk_offset + 0x00,streamHeader); codec = read_32bitBE(chunk_offset + 0x04,streamHeader); sample_rate = read_32bitBE(chunk_offset + 0x08,streamHeader); /* 0x0c: always 16? */ channel_count = read_16bitBE(chunk_offset + 0x0e,streamHeader); /* 0x10: always 0? */ num_samples = read_32bitBE(chunk_offset + 0x14,streamHeader); /* 0x18: always 0? */ /* 0x1c: unk (varies with codec_id) */ if (!find_chunk_be(streamHeader, 0x42534943,first_offset,1, &chunk_offset,NULL)) /* "BSIC" */ goto fail; /* 0x00/0x04: probably volume/pan/etc floats (1.0) */ /* 0x08: null? */ loop_flag = read_8bit(chunk_offset+0x0c,streamHeader); loop_start = read_32bitBE(chunk_offset+0x10,streamHeader); loop_end = read_32bitBE(chunk_offset+0x14,streamHeader); //if (!find_chunk_be(streamHeader, 0x4E414D45,first_offset,1, &chunk_offset,NULL)) /* "NAME" */ // goto fail; /* 0x00: name_size */ /* 0x04+: name (same as filename) */ start_offset = 0x00; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_GSP_GSB; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; switch (codec) { case 0x04: { /* DSP [Super Swing Golf (Wii)] */ size_t block_header_size; size_t num_blocks; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_blocked_gsb; if (!find_chunk_be(streamHeader, 0x47434558,first_offset,1, &chunk_offset,NULL)) /* "GCEX" */ goto fail; //vgmstream->current_block_size = read_32bitBE(chunk_offset+0x00,streamHeader); block_header_size = read_32bitBE(chunk_offset+0x04,streamHeader); num_blocks = read_32bitBE(chunk_offset+0x08,streamHeader); vgmstream->num_samples = (data_size - block_header_size * num_blocks) / 8 / vgmstream->channels * 14; /* 0x0c+: unk */ dsp_read_coefs_be(vgmstream, streamHeader, chunk_offset+0x18, 0x30); break; } #ifdef VGM_USE_FFMPEG case 0x08: { /* ATRAC3 [Quantum Theory (PS3)] */ int block_align, encoder_delay; block_align = 0x98 * vgmstream->channels; encoder_delay = 1024 + 69*2; /* observed default, matches XMA (needed as many files start with garbage) */ vgmstream->num_samples = atrac3_bytes_to_samples(data_size, block_align) - encoder_delay; /* fix num_samples as header samples seem to be modified to match altered (49999/48001) sample rates somehow */ vgmstream->codec_data = init_ffmpeg_atrac3_raw(streamFile, start_offset,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; /* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */ vgmstream->loop_start_sample = atrac3_bytes_to_samples(loop_start, block_align); //- encoder_delay vgmstream->loop_end_sample = atrac3_bytes_to_samples(loop_end, block_align) - encoder_delay; break; } case 0x09: { /* XMA2 [Quantum Theory (PS3)] */ uint8_t buf[0x100]; int32_t bytes; if (!find_chunk_be(streamHeader, 0x584D4558,first_offset,1, &chunk_offset,NULL)) /* "XMEX" */ goto fail; /* 0x00: fmt0x166 header (BE) */ /* 0x34: seek table */ bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,200, chunk_offset,0x34, data_size, streamHeader, 1); vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; xma_fix_raw_samples(vgmstream, streamFile, start_offset,data_size, 0, 0,0); /* samples are ok */ break; } #endif default: goto fail; } if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; close_streamfile(streamHeader); return vgmstream; fail: close_streamfile(streamHeader); close_vgmstream(vgmstream); return NULL; }