#include "layout.h" #include "../coding/coding.h" #include "../vgmstream.h" /* EA "SNS "blocks (most common in .SNS) */ void block_update_ea_sns(off_t block_offset, VGMSTREAM * vgmstream) { STREAMFILE* streamFile = vgmstream->ch[0].streamfile; uint32_t block_size, block_samples; size_t file_size = get_streamfile_size(streamFile); int i; /* always BE */ block_size = read_32bitBE(block_offset + 0x00,streamFile); block_samples = read_32bitBE(block_offset + 0x04,streamFile); /* EOF */ if (block_size == 0 || block_offset >= file_size) { vgmstream->current_block_offset = file_size; vgmstream->next_block_offset = file_size + 0x04; vgmstream->current_block_samples = vgmstream->num_samples; return; } /* 0x80: last block * 0x40: new block for some codecs? * 0x08: ? * 0x04: new block for some codecs? * 0x01: last block for some codecs? * 0x00: none? */ if (block_size & 0xFF000000) { //VGM_ASSERT(!(block_size & 0x80000000), "EA SNS: unknown flag found at %lx\n", block_offset); block_size &= 0x00FFFFFF; } for (i = 0; i < vgmstream->channels; i++) { off_t channel_start = 0x00; vgmstream->ch[i].offset = block_offset + 0x08 + channel_start; /* also fix first offset (for EALayer3) */ if (block_offset == vgmstream->ch[i].channel_start_offset) { vgmstream->ch[i].channel_start_offset = vgmstream->ch[i].offset; } } vgmstream->current_block_offset = block_offset; vgmstream->next_block_offset = block_offset + block_size; vgmstream->current_block_samples = block_samples; }