#include "meta.h" #include "../coding/coding.h" /* CXS - tri-Crescendo games [Eternal Sonata (X360)] */ VGMSTREAM* init_vgmstream_cxs(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels; /* checks */ if (!is_id32be(0x00,sf, "CXS ")) goto fail; if (!check_extensions(sf,"cxs")) goto fail; loop_flag = read_32bitBE(0x18,sf) > 0; channels = read_32bitBE(0x0c,sf); start_offset = read_32bitBE(0x04,sf) + read_32bitBE(0x28,sf); /* assumed, seek table always at 0x800 */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; /* 0x04: data start? */ vgmstream->sample_rate = read_32bitBE(0x08,sf); vgmstream->num_samples = read_32bitBE(0x10,sf); vgmstream->loop_start_sample = read_32bitBE(0x14,sf); vgmstream->loop_end_sample = read_32bitBE(0x18,sf); /* 0x1c: below */ vgmstream->meta_type = meta_CXS; #ifdef VGM_USE_FFMPEG { uint32_t block_count = read_32bitBE(0x1c,sf); uint32_t block_size = read_32bitBE(0x20,sf); uint32_t data_size = read_32bitBE(0x24,sf); vgmstream->codec_data = init_ffmpeg_xma2_raw(sf, start_offset, data_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_size, block_count); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, 0, 0,1); /* num samples are ok */ } #else goto fail; #endif if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }