#include "meta.h" #include "../coding/coding.h" #if defined(VGM_USE_MP4V2) && defined(VGM_USE_FDKAAC) /* AKB (AAC only) - found in SQEX iOS games */ VGMSTREAM * init_vgmstream_akb_mp4(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; size_t filesize; uint32_t loop_start, loop_end; if ((uint32_t)read_32bitBE(0, streamFile) != 0x414b4220) goto fail; loop_start = read_32bitLE(0x14, streamFile); loop_end = read_32bitLE(0x18, streamFile); filesize = get_streamfile_size( streamFile ); vgmstream = init_vgmstream_mp4_aac_offset( streamFile, 0x20, filesize - 0x20 ); if ( !vgmstream ) goto fail; if ( loop_start || loop_end ) { vgmstream->loop_flag = 1; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; } return vgmstream; fail: return NULL; } #endif /* AKB - found in SQEX iOS games */ VGMSTREAM * init_vgmstream_akb(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, extradata_offset = 0; size_t stream_size, header_size, subheader_size = 0, extradata_size = 0; int loop_flag = 0, channel_count, codec, sample_rate; int num_samples, loop_start, loop_end; /* checks */ /* .akb.bytes is the usual extension in later games */ if ( !check_extensions(streamFile, "akb,bytes") ) goto fail; if (read_32bitBE(0x00,streamFile) != 0x414B4220) /* "AKB " */ goto fail; if (read_32bitLE(0x08,streamFile) != get_streamfile_size(streamFile)) goto fail; /* 0x04(1): version */ header_size = read_16bitLE(0x06,streamFile); codec = read_8bit(0x0c,streamFile); channel_count = read_8bit(0x0d,streamFile); sample_rate = (uint16_t)read_16bitLE(0x0e,streamFile); num_samples = read_32bitLE(0x10,streamFile); loop_start = read_32bitLE(0x14,streamFile); loop_end = read_32bitLE(0x18,streamFile); /* possibly more complex, see AKB2 */ if (header_size >= 0x44) { /* v2+ */ extradata_size = read_16bitLE(0x1c,streamFile); /* 0x20+: config? (pan, volume) */ subheader_size = read_16bitLE(0x28,streamFile); /* 0x24: file_id? */ /* 0x2b: encryption bitflag if version > 2? */ extradata_offset = header_size + subheader_size; start_offset = extradata_offset + extradata_size; } else { /* v0 */ start_offset = header_size; } stream_size = get_streamfile_size(streamFile) - start_offset; loop_flag = (loop_end > loop_start); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->meta_type = meta_AKB; switch (codec) { case 0x02: { /* MSADPCM [Dragon Quest II (iOS) sfx] */ vgmstream->coding_type = coding_MSADPCM; vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = read_16bitLE(extradata_offset + 0x02,streamFile); /* adjusted samples; bigger or smaller than base samples, akb lib uses these fields instead * (base samples may have more than possible and read over file size otherwise, very strange) * loop_end seems to exist even with loop disabled */ vgmstream->num_samples = read_32bitLE(extradata_offset + 0x04, streamFile); vgmstream->loop_start_sample = read_32bitLE(extradata_offset + 0x08, streamFile); vgmstream->loop_end_sample = read_32bitLE(extradata_offset + 0x0c, streamFile); break; } #ifdef VGM_USE_VORBIS case 0x05: { /* Ogg Vorbis [Final Fantasy VI (iOS), Dragon Quest II-VI (iOS)] */ VGMSTREAM *ogg_vgmstream = NULL; ogg_vorbis_meta_info_t ovmi = {0}; ovmi.meta_type = vgmstream->meta_type; ovmi.stream_size = stream_size; /* extradata + 0x04: Ogg loop start offset */ /* oggs have loop info in the comments */ ogg_vgmstream = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, start_offset, &ovmi); if (ogg_vgmstream) { close_vgmstream(vgmstream); return ogg_vgmstream; } else { goto fail; } break; } #elif defined(VGM_USE_FFMPEG) /* Alt decoding without libvorbis (minor number of beginning samples difference). * Otherwise same output with (inaudible) +-1 lower byte differences due to rounding. */ case 0x05: { /* Ogg Vorbis [Final Fantasy VI (iOS), Dragon Quest II-VI (iOS)] */ ffmpeg_codec_data *ffmpeg_data; ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,stream_size); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; /* These oggs have loop info in the comments, too */ vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; break; } #endif #ifdef VGM_USE_FFMPEG case 0x06: { /* M4A with AAC [The World Ends with You (iPad)] */ /* init_vgmstream_akb_mp4 above has priority, but this works fine too */ ffmpeg_codec_data *ffmpeg_data; ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,stream_size-start_offset); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; /* bad total samples (some kind of duration? probably should be loop_end though) */ if (loop_flag) vgmstream->num_samples = loop_end+1; /* loops are pre-adjusted with 2112 encoder delay (ex. TWEWY B04's loop_start=45) */ break; } #endif case 0x01: /* PCM16LE */ default: goto fail; } /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* AKB2 - found in later SQEX iOS games */ VGMSTREAM * init_vgmstream_akb2(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, material_offset, extradata_offset; size_t material_size, extradata_size, stream_size; int loop_flag = 0, channel_count, encryption_flag, codec, sample_rate, /*num_samples,*/ loop_start, loop_end; int total_subsongs, target_subsong = streamFile->stream_index; /* check extensions */ /* .akb.bytes is the usual extension in later games */ if ( !check_extensions(streamFile, "akb,bytes") ) goto fail; /* checks */ if (read_32bitBE(0x00,streamFile) != 0x414B4232) /* "AKB2" */ goto fail; if (read_32bitLE(0x08,streamFile) != get_streamfile_size(streamFile)) goto fail; /* 0x04: version */ /* parse tables */ { off_t table_offset; size_t table_size, entry_size; off_t akb_header_size = read_16bitLE(0x06, streamFile); int table_count = read_8bit(0x0c, streamFile); /* probably each table has its type somewhere, but only seen last table = sound table */ if (table_count > 2) /* 2 only seen in some Mobius FF sound banks */ goto fail; entry_size = 0x10; /* technically every entry/table has its own size but to simplify... */ table_offset = read_32bitLE(akb_header_size + (table_count-1)*entry_size + 0x04, streamFile); table_size = read_16bitLE(table_offset + 0x02, streamFile); total_subsongs = read_8bit(table_offset + 0x0f, streamFile); /* can contain 0 entries too */ if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; material_offset = table_offset + read_32bitLE(table_offset + table_size + (target_subsong-1)*entry_size + 0x04, streamFile); } /** stream header (material) **/ /* 0x00: 0? */ codec = read_8bit(material_offset+0x01,streamFile); channel_count = read_8bit(material_offset+0x02,streamFile); encryption_flag = read_8bit(material_offset+0x03,streamFile); material_size = read_16bitLE(material_offset+0x04,streamFile); sample_rate = (uint16_t)read_16bitLE(material_offset+0x06,streamFile); stream_size = read_32bitLE(material_offset+0x08,streamFile); //num_samples = read_32bitLE(material_offset+0x0c,streamFile); loop_start = read_32bitLE(material_offset+0x10,streamFile); loop_end = read_32bitLE(material_offset+0x14,streamFile); extradata_size = read_32bitLE(material_offset+0x18,streamFile); /* rest: ? (empty or 0x3f80) */ loop_flag = (loop_end > loop_start); extradata_offset = material_offset + material_size; start_offset = material_offset + material_size + extradata_size; if (encryption_flag & 0x08) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_streams = total_subsongs; vgmstream->stream_size = stream_size; vgmstream->meta_type = meta_AKB; switch (codec) { case 0x02: { /* MSADPCM [The Irregular at Magic High School Lost Zero (Android)] */ vgmstream->coding_type = coding_MSADPCM; vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = read_16bitLE(extradata_offset + 0x02, streamFile); /* adjusted samples; bigger or smaller than base samples, akb lib uses these fields instead * (base samples may have more than possible and read over file size otherwise, very strange) * loop_end seems to exist even with loop disabled */ vgmstream->num_samples = read_32bitLE(extradata_offset + 0x04, streamFile); vgmstream->loop_start_sample = read_32bitLE(extradata_offset + 0x08, streamFile); vgmstream->loop_end_sample = read_32bitLE(extradata_offset + 0x0c, streamFile); break; } #ifdef VGM_USE_VORBIS case 0x05: { /* Ogg Vorbis [The World Ends with You (iOS / latest update)] */ VGMSTREAM *ogg_vgmstream = NULL; ogg_vorbis_meta_info_t ovmi = {0}; ovmi.meta_type = vgmstream->meta_type; ovmi.total_subsongs = total_subsongs; ovmi.stream_size = stream_size; ogg_vgmstream = init_vgmstream_ogg_vorbis_callbacks(streamFile, NULL, start_offset, &ovmi); if (ogg_vgmstream) { ogg_vgmstream->num_streams = vgmstream->num_streams; ogg_vgmstream->stream_size = vgmstream->stream_size; close_vgmstream(vgmstream); return ogg_vgmstream; } else { goto fail; } break; } #elif defined(VGM_USE_FFMPEG) /* Alt decoding without libvorbis (minor number of beginning samples difference). * Otherwise same output with (inaudible) +-1 lower byte differences due to rounding. */ case 0x05: { /* Ogg Vorbis [The World Ends with You (iOS / latest update)] */ ffmpeg_codec_data *ffmpeg_data; ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,stream_size); if ( !ffmpeg_data ) goto fail; vgmstream->codec_data = ffmpeg_data; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; /* When loop_flag num_samples may be much larger than real num_samples (it's fine when looping is off) * Actual num_samples would be loop_end_sample+1, but more testing is needed */ vgmstream->num_samples = read_32bitLE(material_offset+0x0c,streamFile);//num_samples; vgmstream->loop_start_sample = read_32bitLE(material_offset+0x10,streamFile);//loop_start; vgmstream->loop_end_sample = loop_end; break; } #endif case 0x01: /* PCM16LE */ default: goto fail; } /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }