#include "meta.h" #include "../util.h" #include "../layout/layout.h" /* matx MATX (found in Matrix) */ VGMSTREAM * init_vgmstream_xbox_matx(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; int loop_flag=0; int channel_count; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("matx",filename_extension(filename))) goto fail; loop_flag = 0; channel_count=read_16bitLE(0x4,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = channel_count; vgmstream->sample_rate = read_16bitLE(0x06,streamFile) & 0xffff; vgmstream->coding_type = coding_XBOX_IMA; vgmstream->layout_type = layout_blocked_matx; vgmstream->meta_type = meta_XBOX_MATX; /* open the file for reading by each channel */ { for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!vgmstream->ch[i].streamfile) goto fail; } } /* Calc num_samples */ block_update_matx(0,vgmstream); vgmstream->num_samples=0; do { vgmstream->num_samples += vgmstream->current_block_size/36*64; block_update_matx(vgmstream->next_block_offset,vgmstream); } while (vgmstream->next_block_offset