#include "meta.h" #include "../coding/coding.h" /* .MYSPF - from U-Sing (Wii) */ VGMSTREAM * init_vgmstream_myspd(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; int loop_flag = 0, channel_count; off_t start_offset; size_t channel_size; /* check extension, case insensitive */ if (!check_extensions(streamFile,"myspd")) goto fail; channel_count = 2; start_offset = 0x20; channel_size = read_32bitBE(0x00,streamFile); /* check size */ if ((channel_size * channel_count + start_offset) != get_streamfile_size(streamFile)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->num_samples = ima_bytes_to_samples(channel_size*channel_count, channel_count); vgmstream->sample_rate = read_32bitBE(0x04,streamFile); vgmstream->meta_type = meta_MYSPD; vgmstream->coding_type = coding_IMA_int; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = channel_size; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }