#include "meta.h" #include "../coding/coding.h" /* .208 - from Ocean game(s?) [Last Rites (PC)] */ VGMSTREAM * init_vgmstream_208(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, sample_rate; size_t data_size; /* checks */ if (!check_extensions(streamFile, "208")) goto fail; /* possible validation: (0x04 == 0 and 0xcc == 0x1F7D984D) or 0x04 == 0xf0 and 0xcc == 0) */ if (!((read_32bitLE(0x04,streamFile) == 0x00 && read_32bitBE(0xcc,streamFile) == 0x1F7D984D) || (read_32bitLE(0x04,streamFile) == 0xF0 && read_32bitBE(0xcc,streamFile) == 0x00000000))) goto fail; start_offset = read_32bitLE(0x00,streamFile); data_size = read_32bitLE(0x0c,streamFile); sample_rate = read_32bitLE(0x34,streamFile); channel_count = read_32bitLE(0x3C,streamFile); /* assumed */ loop_flag = 0; if (start_offset + data_size != get_streamfile_size(streamFile)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_208; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = pcm_bytes_to_samples(data_size, channel_count, 8); vgmstream->coding_type = coding_PCM8_U; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x1; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }