# vgmstream ## Compilation requirements **GCC**: you need GCC and MAKE somewhere in path. In Windows this means one of these: - MinGW-w64 (32bit version): https://sourceforge.net/projects/mingw-w64/ - MSYS2 with the MinGW-w64_shell (32bit) package: https://msys2.github.io/ **MSVC / Visual Studio**: Visual Studio Community 2015 (free) should work: - Visual Studio: https://www.visualstudio.com/downloads/ **Git**: optional, to generate version numbers: - Git for Windows: https://git-scm.com/download/win ## Compiling modules ### test.exe / in_vgmstream (Winamp) **With GCC**: use the *./Makefile* in the root folder, see inside for options. For compilation flags check *test/Makefile.mingw* or *winamp/Makefile.mingw*. You need to manually rebuild if you change a *.h* file (use *make clean*). In Linux you may need to use *Makefile.unix.am* instead, and note that some Linux makefiles aren't up to date. Windows CMD example for test.exe: ``` set PATH=%PATH%;C:\Git\usr\bin set PATH=%PATH%;C:\mingw-w64\i686-5.4.0-win32-sjlj-rt_v5-rev0\mingw32\bin cd vgmstream mingw32-make.exe mingw_test -f Makefile ^ VGM_ENABLE_FFMPEG=1 VGM_ENABLE_MAIATRAC3PLUS=0 ^ SHELL=sh.exe CC=gcc.exe AR=ar.exe STRIP=strip.exe DLLTOOL=dlltool.exe WINDRES=windres.exe ``` **With MSVC**: open *./vgmstream.sln* and compile in Visual Studio. ### foo_input_vgmstream (foobar2000) Requires MSVC (foobar/SDK only links to MSVC C++ DLLs) and these dependencies: - foobar2000 SDK, in ../foobar/: http://www.foobar2000.org/SDK - WTL includes (if needed): http://wtl.sourceforge.net/ - FDK-AAC, in ../fdk-aac/: https://github.com/kode54/fdk-aac - QAAC, in ../qaac/: https://github.com/kode54/qaac FDK-AAC/QAAC can be disabled by removing VGM_USE_MP4V2 and VGM_USE_FDKAAC. Open *./vgmstream.sln* as a base and add *fb2k/foo_input_vgmstream.vcxproj*, which expects the above. You may need to manually add includes and libs from WTL and ../foobar/foobar2000/shared/ in the compiler/linker options. VS2013 may not be compatible with the SDK. ### xmp-vgmstream (XMPlay) Currently only MSVC is supported, though it should be compilable with GCC. Use *xmp-vgmstream/xmp-vgmstream.sln*; FDK-AAC/QAAC may be needed (see above). ## Development ### Structure vgmstream uses C (C89 when possible), except the foobar2000 plugin (C++). ``` ./ docs, scripts ./ext_includes/ external includes for compiling ./ext_libs/ external libs/DLLs for linking ./fb2k/ foobar2000 plugin ./src/ main vgmstream code and helpers ./src/coding/ format sample decoders ./src/layout/ format data demuxers ./src/meta/ format header parsers ./test/ test.exe CLI ./unix/ Audacious plugin ./winamp/ Winamp plugin ./xmp-vgmstream/ XMPlay plugin ``` ### Overview vgmstream works by parsing a music stream header (*meta/*), reading/demuxing data or looping (*layout/*) and decoding the compressed data into listenable PCM samples (*coding/*). Very simplified it goes like this: - player (test.exe, winamp plugin, etc) inits the stream *[main]* - init tries all parsers (metas) until one works *[init_vgmstream]* - parser reads header (channels, sample rate, loop points) and set ups a VGMSTREAM struct + layout/coding, if the format is correct *[init_vgmstream_(format-name)]* - player gets total_samples to play, based on the number of loops and other settings *[get_vgmstream_play_samples]* - player asks to fill a small sample buffer *[render_vgmstream]* - layout prepares bytes to read from the stream *[render_vgmstream_(layout)]* - decoder decodes bytes into PCM samples *[decode_vgmstream_(coding)]* - player plays those samples, asks to fill sample buffer, repeats until total_samples - layout moves back to loop_start when loop_end is reached *[vgmstream_do_loop]* ### Adding new formats For new simple formats, assuming existing layout/coding: - *src/meta/(format-name).c*: create new format parser that reads all needed info from the stream header and inits VGMSTREAM - *src/meta/meta.h*: register parser's init - *src/vgmstream.h*: register new meta - *src/vgmstream.c*: add parser init to search list, add meta description - *winamp/in_vgmstream.c* *fb2k/in_vgmstream.cpp* *xml-vgmstream/DllMain.c*: add new extension to the format list - *src/Makefile* *src/meta/Makefile.unix.am* *src/libvgmstream.vcproj/vcxproj*: to compile new (format-name).c parser