#include "meta.h" #include "../coding/coding.h" /* VDS/VDM - from Procyon Studio games [Grafitti Kingdom / Rakugaki Oukoku 2 (PS2), Tsukiyo ni Saraba (PS2)] */ VGMSTREAM * init_vgmstream_ps2_vds_vdm(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if ( !check_extensions(streamFile,"vds,vdm")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x56445320 && /* "VDS " (music)*/ read_32bitBE(0x00,streamFile) != 0x56444D20) /* "VDM " (voices) */ goto fail; loop_flag = read_8bit(0x20,streamFile); channel_count = read_32bitLE(0x10,streamFile); start_offset = 0x800; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* 0x08: unknown, always 0x10 */ vgmstream->sample_rate = read_32bitLE(0x0c,streamFile); /* when looping (or maybe when stereo) data_size at 0x04 is actually smaller than file_size, * sometimes cutting outros with loop disabled; doesn't affect looping though */ if (!loop_flag) vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x04,streamFile), channel_count); else vgmstream->num_samples = ps_bytes_to_samples(get_streamfile_size(streamFile) - start_offset, channel_count); vgmstream->loop_start_sample = ps_bytes_to_samples(read_32bitLE(0x18,streamFile) - start_offset, channel_count); vgmstream->loop_end_sample = ps_bytes_to_samples(read_32bitLE(0x1c,streamFile) - start_offset, channel_count); /* 0x21: volume?, 0x22: pan?, 0x23: 02=VDS 04=VDM? 02/05=VDM in Tsukiyo ni Saraba? */ vgmstream->meta_type = meta_PS2_VDS_VDM; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = (channel_count == 1) ? layout_none : layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile); if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }