#include "meta.h" #include "../coding/coding.h" /* YDSP - from Yuke's games [WWE Day of Reckoning (GC), WWE WrestleMania XIX (GC)] */ VGMSTREAM* init_vgmstream_ydsp(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; int channels, loop_flag; uint32_t start_offset; /* checks */ if (!is_id32be(0x00,sf, "YDSP")) return NULL; /* .ydsp: header id (in bigfile, .yds is the likely extension comparing similar files) */ if (!check_extensions(sf, "ydsp")) return NULL; loop_flag = (read_s32be(0xB0,sf) != 0x0); channels = read_u16be(0x10,sf); start_offset = 0x120; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_YDSP; vgmstream->sample_rate = read_s32be(0x0C,sf); vgmstream->num_samples = dsp_bytes_to_samples(read_u32be(0x08,sf), channels); vgmstream->loop_start_sample = read_s32be(0xB0,sf); vgmstream->loop_end_sample = read_s32be(0xB4,sf); vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitBE(0x14,sf); dsp_read_coefs_be(vgmstream, sf, 0x20, 0x24); //dsp_read_hist_be(vgmstream, sf, 0x20 + 0x20, 0x24); if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }