#include "meta.h" #include "../coding/coding.h" /* MSV - from Sony MultiStream format [Fight Club (PS2)] */ VGMSTREAM * init_vgmstream_msv(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t channel_size; int loop_flag, channel_count; /* checks */ if ( !check_extensions(streamFile,"msv") ) goto fail; if (read_32bitBE(0x00,streamFile) != 0x4D535670) /* "MSVp" */ goto fail; start_offset = 0x30; channel_count = 1; channel_size = read_32bitBE(0x0c,streamFile); loop_flag = 0; /* no looping and last 16 bytes (end frame) are removed, from Sony's docs */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_MSV; vgmstream->sample_rate = read_32bitBE(0x10,streamFile); vgmstream->num_samples = ps_bytes_to_samples(channel_size,1); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_none; read_string(vgmstream->stream_name,0x10+1, 0x20,streamFile); if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }