#include "meta.h" #include "../coding/coding.h" /* PASX - from SoulCalibur II HD (X360) */ VGMSTREAM * init_vgmstream_x360_pasx(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, chunk_offset; size_t data_size, chunk_size; int loop_flag, channel_count, sample_rate; int num_samples, loop_start_sample, loop_end_sample; /* checks */ if ( !check_extensions(streamFile,"past")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x50415358) /* "PASX" */ goto fail; /* custom header with a "fmt " data chunk inside */ chunk_size = read_32bitBE(0x08,streamFile); data_size = read_32bitBE(0x0c,streamFile); chunk_offset = read_32bitBE(0x10,streamFile); /* 0x14: fmt offset end */ start_offset = read_32bitBE(0x18,streamFile); channel_count = read_16bitBE(chunk_offset+0x02,streamFile); sample_rate = read_32bitBE(chunk_offset+0x04,streamFile); xma2_parse_fmt_chunk_extra(streamFile, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, 1); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = loop_start_sample; vgmstream->loop_end_sample = loop_end_sample; vgmstream->meta_type = meta_X360_PASX; #ifdef VGM_USE_FFMPEG { uint8_t buf[0x100]; size_t bytes; bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile, 1); if (bytes <= 0) goto fail; vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size); if ( !vgmstream->codec_data ) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; xma_fix_raw_samples(vgmstream, streamFile, start_offset, data_size, chunk_offset, 1,1); } #else goto fail; #endif /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }