#include "layout.h" #include "../vgmstream.h" /* mini-blocks of size + data */ void block_update_vs(off_t block_offset, VGMSTREAM * vgmstream) { STREAMFILE* streamFile = vgmstream->ch[0].streamfile; int i; for (i = 0; i < vgmstream->channels; i++) { vgmstream->current_block_offset = block_offset; vgmstream->current_block_size = read_32bitLE(vgmstream->current_block_offset,streamFile); vgmstream->next_block_offset = vgmstream->current_block_offset + vgmstream->current_block_size + 0x04; vgmstream->ch[i].offset = vgmstream->current_block_offset + 0x04; if (i == 0) block_offset=vgmstream->next_block_offset; } }