#include "meta.h" #include "../coding/coding.h" #include "bgw_streamfile.h" /* BGW - from Final Fantasy XI (PC) music files */ VGMSTREAM * init_vgmstream_bgw(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; STREAMFILE *temp_streamFile = NULL; uint32_t codec, file_size, block_size, sample_rate, block_align; int32_t loop_start; off_t start_offset; int channel_count, loop_flag = 0; /* check extensions */ if ( !check_extensions(streamFile, "bgw") ) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x42474d53 || /* "BGMS" */ read_32bitBE(0x04,streamFile) != 0x74726561 || /* "trea" */ read_32bitBE(0x08,streamFile) != 0x6d000000 ) /* "m\0\0\0" */ goto fail; codec = read_32bitLE(0x0c,streamFile); file_size = read_32bitLE(0x10,streamFile); /* file_id = read_32bitLE(0x14,streamFile); */ block_size = read_32bitLE(0x18,streamFile); loop_start = read_32bitLE(0x1c,streamFile); sample_rate = (read_32bitLE(0x20,streamFile) + read_32bitLE(0x24,streamFile)) & 0x7FFFFFFF; /* bizarrely obfuscated sample rate */ start_offset = read_32bitLE(0x28,streamFile); /* 0x2c: unk (vol?) */ /* 0x2d: unk (0x10?) */ channel_count = read_8bit(0x2e,streamFile); block_align = (uint8_t)read_8bit(0x2f,streamFile); if (file_size != get_streamfile_size(streamFile)) goto fail; loop_flag = (loop_start > 0); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_FFXI_BGW; vgmstream->sample_rate = sample_rate; switch (codec) { case 0: /* PS ADPCM */ vgmstream->coding_type = coding_PSX_cfg; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = (block_align / 2) + 1; /* half, even if channels = 1 */ vgmstream->num_samples = block_size * block_align; if (loop_flag) { vgmstream->loop_start_sample = (loop_start-1) * block_align; vgmstream->loop_end_sample = vgmstream->num_samples; } break; #ifdef VGM_USE_FFMPEG case 3: { /* ATRAC3 (encrypted) */ size_t data_size = file_size - start_offset; int encoder_delay, block_align; encoder_delay = 1024*2 + 69*2; /* observed value, all files start at +2200 (PS-ADPCM also starts around 50-150 samples in) */ block_align = 0xC0 * vgmstream->channels; /* 0x00 in header */ vgmstream->num_samples = block_size - encoder_delay; /* atrac3_bytes_to_samples gives block_size */ temp_streamFile = setup_bgw_atrac3_streamfile(streamFile, start_offset,data_size, 0xC0,channel_count); if (!temp_streamFile) goto fail; vgmstream->codec_data = init_ffmpeg_atrac3_raw(temp_streamFile, 0x00,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; if (loop_flag) { vgmstream->loop_start_sample = loop_start - encoder_delay; vgmstream->loop_end_sample = vgmstream->num_samples; } close_streamfile(temp_streamFile); break; } #endif default: goto fail; } if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_streamfile(temp_streamFile); close_vgmstream(vgmstream); return NULL; } /* SPW (SEWave) - from PlayOnline viewer for Final Fantasy XI (PC) */ VGMSTREAM * init_vgmstream_spw(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; STREAMFILE *temp_streamFile = NULL; uint32_t codec, file_size, block_size, sample_rate, block_align; int32_t loop_start; off_t start_offset; int channel_count, loop_flag = 0; /* check extensions */ if ( !check_extensions(streamFile, "spw") ) goto fail; /* check header */ if (read_32bitBE(0,streamFile) != 0x53655761 || /* "SeWa" */ read_32bitBE(4,streamFile) != 0x76650000) /* "ve\0\0" */ goto fail; file_size = read_32bitLE(0x08,streamFile); codec = read_32bitLE(0x0c,streamFile); /* file_id = read_32bitLE(0x10,streamFile);*/ block_size = read_32bitLE(0x14,streamFile); loop_start = read_32bitLE(0x18,streamFile); sample_rate = (read_32bitLE(0x1c,streamFile) + read_32bitLE(0x20,streamFile)) & 0x7FFFFFFF; /* bizarrely obfuscated sample rate */ start_offset = read_32bitLE(0x24,streamFile); /* 0x2c: unk (0x00?) */ /* 0x2d: unk (0x00/01?) */ channel_count = read_8bit(0x2a,streamFile); /*0x2b: unk (0x01 when PCM, 0x10 when VAG?) */ block_align = read_8bit(0x2c,streamFile); if (file_size != get_streamfile_size(streamFile)) goto fail; loop_flag = (loop_start > 0); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_FFXI_SPW; vgmstream->sample_rate = sample_rate; switch (codec) { case 0: /* PS ADPCM */ vgmstream->coding_type = coding_PSX_cfg; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = (block_align / 2) + 1; /* half, even if channels = 1 */ vgmstream->num_samples = block_size * block_align; if (loop_flag) { vgmstream->loop_start_sample = (loop_start-1) * block_align;; vgmstream->loop_end_sample = vgmstream->num_samples; } break; case 1: /* PCM */ vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; vgmstream->num_samples = block_size; if (loop_flag) { vgmstream->loop_start_sample = (loop_start-1); vgmstream->loop_end_sample = vgmstream->num_samples; } break; #ifdef VGM_USE_FFMPEG case 3: { /* ATRAC3 (encrypted) */ size_t data_size = file_size - start_offset; int encoder_delay, block_align; encoder_delay = 1024*2 + 69*2; /* observed value, all files start at +2200 (PS-ADPCM also starts around 50-150 samples in) */ block_align = 0xC0 * vgmstream->channels; /* 0x00 in header */ vgmstream->num_samples = block_size - encoder_delay; /* atrac3_bytes_to_samples gives block_size */ temp_streamFile = setup_bgw_atrac3_streamfile(streamFile, start_offset,data_size, 0xC0,channel_count); if (!temp_streamFile) goto fail; vgmstream->codec_data = init_ffmpeg_atrac3_raw(temp_streamFile, 0x00,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; if (loop_flag) { vgmstream->loop_start_sample = loop_start - encoder_delay; vgmstream->loop_end_sample = vgmstream->num_samples; } close_streamfile(temp_streamFile); break; } #endif default: goto fail; } /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_streamfile(temp_streamFile); close_vgmstream(vgmstream); return NULL; }