#include "meta.h" #include "../coding/coding.h" /* VA3 - Konami / Sony Atrac3 Container [PS2 DDR Supernova 2 Arcade] */ VGMSTREAM * init_vgmstream_va3(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; uint32_t data_size; /* check extension, case insensitive */ if (!check_extensions(streamFile, "va3")) goto fail; if (read_32bitBE(0x00, streamFile) != 0x21334156) /* "!3AV" */ goto fail; /* va3 header */ start_offset = 0x800; data_size = read_32bitLE(0x04, streamFile);// get_streamfile_size(streamFile) - start_offset; // pretty sure 0x4 LE 32 bit is some sort of filesize... loop_flag = 0; //0x18 is 1... what is this? channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_VA3; vgmstream->sample_rate = read_32bitLE(0x14, streamFile); vgmstream->num_samples = read_32bitLE(0x08, streamFile); vgmstream->channels = channel_count; #ifdef VGM_USE_FFMPEG { int block_align, encoder_delay; block_align = 0xC0 * vgmstream->channels; encoder_delay = 0; //todo vgmstream->codec_data = init_ffmpeg_atrac3_raw(streamFile, start_offset,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; } #else goto fail; #endif /* open the file for reading */ if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }