#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" #include "ubi_lyn_streamfile.h" /* LyN RIFF - from Ubisoft LyN engine games [Red Steel 2 (Wii), Adventures of Tintin (Multi), From Dust (Multi), Just Dance 3/4 (multi)] */ VGMSTREAM * init_vgmstream_ubi_lyn(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, first_offset = 0xc; off_t fmt_offset, data_offset, fact_offset; size_t fmt_size, data_size, fact_size; int loop_flag, channel_count, sample_rate, codec; int num_samples; /* checks */ /* .sns: Red Steel 2, .wav: Tintin, .son: From Dust */ if (!check_extensions(streamFile,"sns,wav,lwav,son")) goto fail; /* a slightly eccentric RIFF with custom codecs */ if (read_32bitBE(0x00,streamFile) != 0x52494646 || /* "RIFF" */ read_32bitBE(0x08,streamFile) != 0x57415645) /* "WAVE" */ goto fail; if (read_32bitLE(0x04,streamFile)+0x04+0x04 != get_streamfile_size(streamFile)) goto fail; if (!find_chunk(streamFile, 0x666d7420,first_offset,0, &fmt_offset,&fmt_size, 0, 0)) /* "fmt " */ goto fail; if (!find_chunk(streamFile, 0x64617461,first_offset,0, &data_offset,&data_size, 0, 0)) /* "data" */ goto fail; /* always found, even with PCM (LyN subchunk seems to contain the engine version, ex. 0x0d/10) */ if (!find_chunk(streamFile, 0x66616374,first_offset,0, &fact_offset,&fact_size, 0, 0)) /* "fact" */ goto fail; if (fact_size != 0x10 || read_32bitBE(fact_offset+0x04, streamFile) != 0x4C794E20) /* "LyN " */ goto fail; num_samples = read_32bitLE(fact_offset+0x00, streamFile); /* sometimes there is a LySE chunk */ /* parse format */ { if (fmt_size < 0x12) goto fail; codec = (uint16_t)read_16bitLE(fmt_offset+0x00,streamFile); channel_count = read_16bitLE(fmt_offset+0x02,streamFile); sample_rate = read_32bitLE(fmt_offset+0x04,streamFile); /* 0x08: average bytes, 0x0c: block align, 0x0e: bps, etc */ /* fake WAVEFORMATEX, used with > 2ch */ if (codec == 0xFFFE) { if (fmt_size < 0x28) goto fail; /* fake GUID with first value doubling as codec */ codec = read_32bitLE(fmt_offset+0x18,streamFile); if (read_32bitBE(fmt_offset+0x1c,streamFile) != 0x00001000 && read_32bitBE(fmt_offset+0x20,streamFile) != 0x800000AA && read_32bitBE(fmt_offset+0x24,streamFile) != 0x00389B71) { goto fail; } } } /* most songs simply repeat; loop if it looks long enough, * but not too long (ex. Michael Jackson The Experience songs) */ loop_flag = (num_samples > 20*sample_rate && num_samples < 60*3*sample_rate); /* in seconds */ start_offset = data_offset; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->meta_type = meta_UBI_LYN; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = vgmstream->num_samples; switch(codec) { case 0x0001: /* PCM */ vgmstream->coding_type = coding_PCM16LE; /* LE even in X360 */ vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; break; case 0x5050: /* DSP (Wii) */ vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x08; /* setup default Ubisoft coefs */ { static const int16_t coef[16] = { 0x04ab,0xfced,0x0789,0xfedf,0x09a2,0xfae5,0x0c90,0xfac1, 0x084d,0xfaa4,0x0982,0xfdf7,0x0af6,0xfafa,0x0be6,0xfbf5 }; int i, ch; for (ch = 0; ch < channel_count; ch++) { for (i = 0; i < 16; i++) { vgmstream->ch[ch].adpcm_coef[i] = coef[i]; } } } break; #ifdef VGM_USE_VORBIS case 0x3157: { /* Ogg (PC), interleaved 1ch */ size_t interleave_size; layered_layout_data* data = NULL; int i; if (read_32bitLE(start_offset+0x00,streamFile) != 1) /* id? */ goto fail; interleave_size = read_32bitLE(start_offset+0x04,streamFile); /* interleave is adjusted so there is no smaller last block, it seems */ vgmstream->coding_type = coding_OGG_VORBIS; vgmstream->layout_type = layout_layered; /* init layout */ data = init_layout_layered(channel_count); if (!data) goto fail; vgmstream->layout_data = data; /* open each layer subfile */ for (i = 0; i < channel_count; i++) { STREAMFILE* temp_sf = NULL; size_t logical_size = read_32bitLE(start_offset+0x08 + 0x04*i,streamFile); off_t layer_offset = start_offset + 0x08 + 0x04*channel_count; //+ interleave_size*i; temp_sf = setup_ubi_lyn_streamfile(streamFile, layer_offset, interleave_size, i, channel_count, logical_size); if (!temp_sf) goto fail; data->layers[i] = init_vgmstream_ogg_vorbis(temp_sf); close_streamfile(temp_sf); if (!data->layers[i]) goto fail; /* could validate between layers, meh */ } /* setup layered VGMSTREAMs */ if (!setup_layout_layered(data)) goto fail; break; } #endif #ifdef VGM_USE_MPEG case 0x5051: { /* MPEG (PS3/PC), interleaved 1ch */ mpeg_codec_data *mpeg_data = NULL; mpeg_custom_config cfg = {0}; int i; cfg.interleave = read_32bitLE(start_offset+0x04,streamFile); cfg.chunk_size = read_32bitLE(start_offset+0x08,streamFile); /* frame size (not counting MPEG padding?) */ /* 0x00: id? (2=Tintin, 3=Michael Jackson), 0x0c: frame per interleave, 0x10: samples per frame */ /* skip seek tables and find actual start */ start_offset += 0x14; data_size -= 0x14; for (i = 0; i < channel_count; i++) { int entries = read_32bitLE(start_offset,streamFile); start_offset += 0x04 + entries*0x08; data_size -= 0x04 + entries*0x08; } cfg.data_size = data_size; //todo data parsing looks correct but some files decode a bit wrong at the end (ex. Tintin: Music~Boss~Allan~Victory~02) mpeg_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_LYN, &cfg); if (!mpeg_data) goto fail; vgmstream->codec_data = mpeg_data; vgmstream->layout_type = layout_none; break; } #endif #ifdef VGM_USE_FFMPEG case 0x0166: { /* XMA (X360), standard */ uint8_t buf[0x100]; int bytes; off_t chunk_offset; size_t chunk_size, seek_size; /* skip standard XMA header + seek table */ /* 0x00: version? no apparent differences (0x1=Just Dance 4, 0x3=others) */ chunk_offset = start_offset + 0x04 + 0x04; chunk_size = read_32bitLE(start_offset + 0x04, streamFile); seek_size = read_32bitLE(chunk_offset+chunk_size, streamFile); start_offset += (0x04 + 0x04 + chunk_size + 0x04 + seek_size); data_size -= (0x04 + 0x04 + chunk_size + 0x04 + seek_size); bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile, 1); vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size); if ( !vgmstream->codec_data ) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; break; } #endif default: goto fail; } if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* LyN RIFF in containers */ VGMSTREAM * init_vgmstream_ubi_lyn_container(STREAMFILE *streamFile) { VGMSTREAM *vgmstream = NULL; STREAMFILE *temp_sf = NULL; off_t subfile_offset; size_t subfile_size; /* LyN packs files in bigfiles, and once extracted the sound files have extra engine * data before the RIFF. Might as well support them in case the RIFF wasn't extracted. */ /* checks */ if (!check_extensions(streamFile,"sns,wav,lwav,son")) goto fail; /* find "RIFF" position */ if (read_32bitBE(0x00,streamFile) == 0x4C795345 && /* "LySE" */ read_32bitBE(0x14,streamFile) == 0x52494646) { /* "RIFF" */ subfile_offset = 0x14; /* Adventures of Tintin */ } else if (read_32bitBE(0x20,streamFile) == 0x4C795345 && /* "LySE" */ read_32bitBE(0x34,streamFile) == 0x52494646) { /* "RIFF" */ subfile_offset = 0x34; /* Michael Jackson The Experience (Wii) */ } else if (read_32bitLE(0x00,streamFile)+0x20 == get_streamfile_size(streamFile) && read_32bitBE(0x20,streamFile) == 0x52494646) { /* "RIFF" */ subfile_offset = 0x20; /* Red Steel 2, From Dust */ } else { goto fail; } subfile_size = read_32bitLE(subfile_offset+0x04,streamFile) + 0x04+0x04; temp_sf = setup_subfile_streamfile(streamFile, subfile_offset, subfile_size, NULL); if (!temp_sf) goto fail; vgmstream = init_vgmstream_ubi_lyn(temp_sf); close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; }