#include "meta.h" #include "../layout/layout.h" #include "../util.h" /* WAD (from The golden Compass) */ VGMSTREAM * init_vgmstream_ps2_adm(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; int loop_flag = 0; int channel_count; int i; off_t start_offset; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("adm",filename_extension(filename))) goto fail; loop_flag = 0; channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x0; vgmstream->channels = channel_count; vgmstream->sample_rate = 44100; vgmstream->coding_type = coding_PSX; #if 0 vgmstream->num_samples = read_32bitLE(0x0,streamFile)/channel_count/16*28; if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = read_32bitLE(0x0,streamFile)/channel_count/16*28; } #endif vgmstream->layout_type = layout_ps2_adm_blocked; vgmstream->interleave_block_size = 0x400; vgmstream->meta_type = meta_PS2_ADM; /* open the file for reading by each channel */ { for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,vgmstream->interleave_block_size); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=i*vgmstream->interleave_block_size; } } /* Calc num_samples */ ps2_adm_block_update(start_offset,vgmstream); vgmstream->num_samples=0; //(get_streamfile_size(streamFile)/0x1000*0xFE0)/32*28; do { vgmstream->num_samples += 0xFE0*14/16; ps2_adm_block_update(vgmstream->next_block_offset,vgmstream); } while (vgmstream->next_block_offset