#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* CD-XA - from Sony PS1 CDs */ VGMSTREAM * init_vgmstream_xa(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag = 0, channel_count, sample_rate; int is_blocked; size_t file_size = get_streamfile_size(streamFile); /* checks * .xa: common, .str: sometimes (mainly videos) * .adp: Phantasy Star Collection (SAT) raw XA */ if ( !check_extensions(streamFile,"xa,str,adp") ) goto fail; /* Proper XA comes in raw (BIN 2352 mode2/form2) CD sectors, that contain XA subheaders. * This also has minimal support for headerless (ISO 2048 mode1/data) mode. */ /* check RIFF header = raw (optional, added when ripping and not part of the CD data) */ if (read_32bitBE(0x00,streamFile) == 0x52494646 && /* "RIFF" */ read_32bitBE(0x08,streamFile) == 0x43445841 && /* "CDXA" */ read_32bitBE(0x0C,streamFile) == 0x666D7420) { /* "fmt " */ is_blocked = 1; start_offset = 0x2c; /* after "data" (chunk size tends to be a bit off) */ } else { /* sector sync word = raw */ if (read_32bitBE(0x00,streamFile) == 0x00FFFFFF && read_32bitBE(0x04,streamFile) == 0xFFFFFFFF && read_32bitBE(0x08,streamFile) == 0xFFFFFF00) { is_blocked = 1; start_offset = 0x00; } else { /* headerless and possibly incorrectly ripped */ is_blocked = 0; start_offset = 0x00; } } /* test some blocks (except when RIFF) since other .XA/STR may start blank */ if (start_offset == 0) { int i, j, block; off_t test_offset = start_offset; size_t sector_size = (is_blocked ? 0x900 : 0x800); size_t block_size = 0x80; for (block = 0; block < 3; block++) { test_offset += (is_blocked ? 0x18 : 0x00); /* header */ for (i = 0; i < (sector_size/block_size); i++) { /* XA headers checks: filter indexes should be 0..3, and shifts 0..C */ for (j = 0; j < 16; j++) { uint8_t header = (uint8_t)read_8bit(test_offset + i, streamFile); if (((header >> 4) & 0xF) > 0x03) goto fail; if (((header >> 0) & 0xF) > 0x0c) goto fail; } /* XA headers pairs are repeated */ if (read_32bitBE(test_offset+0x00,streamFile) != read_32bitBE(test_offset+0x04,streamFile) || read_32bitBE(test_offset+0x08,streamFile) != read_32bitBE(test_offset+0x0c,streamFile)) goto fail; /* blank frames should always use 0x0c0c0c0c (due to how shift works) */ if (read_32bitBE(test_offset+0x00,streamFile) == 0 && read_32bitBE(test_offset+0x04,streamFile) == 0 && read_32bitBE(test_offset+0x08,streamFile) == 0 && read_32bitBE(test_offset+0x0c,streamFile) == 0) goto fail; test_offset += 0x80; } test_offset += (is_blocked ? 0x18 : 0x00); /* footer */ } } /* data is ok: parse header */ if (is_blocked) { /* parse 0x18 sector header (also see xa_blocked.c) */ uint8_t xa_header = (uint8_t)read_8bit(start_offset + 0x13,streamFile); switch((xa_header >> 0) & 3) { /* 0..1: mono/stereo */ case 0: channel_count = 1; break; case 1: channel_count = 2; break; default: goto fail; } switch((xa_header >> 2) & 3) { /* 2..3: sample rate */ case 0: sample_rate = 37800; break; case 1: sample_rate = 18900; break; default: goto fail; } switch((xa_header >> 4) & 3) { /* 4..5: bits per sample (0=4, 1=8) */ case 0: break; default: /* PS1 games only do 4b */ VGM_LOG("XA: unknown bits per sample found\n"); goto fail; } switch((xa_header >> 6) & 1) { /* 6: emphasis (applies a filter) */ case 0: break; default: /* shouldn't be used by games */ VGM_LOG("XA: unknown emphasis found\n"); break; } switch((xa_header >> 7) & 1) { /* 7: reserved */ case 0: break; default: VGM_LOG("XA: unknown reserved bit found\n"); break; } } else { /* headerless */ if (check_extensions(streamFile,"adp")) { /* Phantasy Star Collection (SAT) raw files */ /* most are stereo, though a few (mainly sfx banks, sometimes using .bin) are mono */ char filename[PATH_LIMIT] = {0}; get_streamfile_filename(streamFile, filename,PATH_LIMIT); /* detect PS1 mono files, very lame but whatevs, no way to detect XA mono/stereo */ if (filename[0]=='P' && filename[1]=='S' && filename[2]=='1' && filename[3]=='S') { channel_count = 1; sample_rate = 22050; } else { channel_count = 2; sample_rate = 44100; } } else { /* incorrectly ripped standard XA */ channel_count = 2; sample_rate = 37800; } } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->meta_type = meta_XA; vgmstream->coding_type = coding_XA; vgmstream->layout_type = is_blocked ? layout_blocked_xa : layout_none; /* open the file for reading */ if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; if (is_blocked) { /* calc num_samples as blocks may be empty or smaller than usual depending on flags */ vgmstream->next_block_offset = start_offset; do { block_update(vgmstream->next_block_offset,vgmstream); vgmstream->num_samples += vgmstream->current_block_samples; } while (vgmstream->next_block_offset < get_streamfile_size(streamFile)); block_update(start_offset,vgmstream); } else { vgmstream->num_samples = xa_bytes_to_samples(file_size - start_offset, channel_count, is_blocked); } return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }