#include "meta.h" #include "../coding/coding.h" VGMSTREAM * init_vgmstream_ktss(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; int loop_flag, channel_count; int8_t version, num_layers, codec_id; int32_t loop_length, coef_start_offset, coef_spacing; off_t start_offset; size_t data_size, skip = 0; if (!check_extensions(streamFile, "kns,ktss")) goto fail; if (read_32bitBE(0, streamFile) != 0x4B545353) /* "KTSS" */ goto fail; codec_id = read_8bit(0x20, streamFile); loop_length = read_32bitLE(0x38, streamFile); loop_flag = loop_length > 0; // A layered stream/track model seems to be used in Hyrule Warriors (Switch). // It's also present in other Koei Tecmo KNS but the channel count was always // explicitly defined in the 0x29 byte and the number of layers was set to 1. // Here, 10 channel files are set up with 2 channels in 5 layers. // Super hacky on KT's part and ours to implement but it works. num_layers = read_8bit(0x28, streamFile); channel_count = read_8bit(0x29, streamFile) * num_layers; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->num_samples = read_32bitLE(0x30, streamFile); vgmstream->sample_rate = read_32bitLE(0x2c, streamFile); vgmstream->loop_start_sample = read_32bitLE(0x34, streamFile); vgmstream->loop_end_sample = vgmstream->loop_start_sample + loop_length; vgmstream->meta_type = meta_KTSS; start_offset = read_32bitLE(0x24, streamFile) + 0x20; switch (codec_id) { case 0x2: /* DSP ADPCM - Hyrule Warriors, Fire Emblem Warriors, and other Koei Tecmo games */ /* check type details */ version = read_8bit(0x22, streamFile); if (version == 1) { coef_start_offset = 0x40; coef_spacing = 0x2e; } else if (version == 3) { // Fire Emblem Warriors (Switch) coef_start_offset = 0x5c; coef_spacing = 0x60; } else goto fail; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x8; dsp_read_coefs_le(vgmstream, streamFile, coef_start_offset, coef_spacing); break; #ifdef VGM_USE_FFMPEG case 0x9: /* Opus - Dead or Alive Xtreme 3: Scarlet */ data_size = read_32bitLE(0x44, streamFile); { vgmstream->codec_data = init_ffmpeg_switch_opus(streamFile, start_offset, data_size, vgmstream->channels, skip, vgmstream->sample_rate); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; if (vgmstream->num_samples == 0) { vgmstream->num_samples = switch_opus_get_samples(start_offset, data_size, streamFile) - skip; } } break; default: goto fail; #endif } if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }