#include "meta.h" #include "../util.h" /* Maxis XA - found in Sim City 3000 (PC) */ VGMSTREAM * init_vgmstream_maxis_xa(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, i; /* check extension, case insensitive */ if (!check_extensions(streamFile,"xa")) goto fail; /* check header */ if ((read_32bitBE(0x00,streamFile) != 0x58414900) && /* "XAI\0" */ (read_32bitBE(0x00,streamFile) != 0x58414A00)) /* "XAJ\0" (some odd song uses this, no apparent diffs) */ goto fail; loop_flag = 0; channel_count = read_16bitLE(0x0A,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; start_offset = 0x18; vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x0C,streamFile); vgmstream->coding_type = coding_MAXIS_MT10; vgmstream->num_samples = read_32bitLE(0x04,streamFile)/2/channel_count; vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_MAXIS_XA; /* open streams */ if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; /* fix channel offsets as needed by the codec (could be simplified) */ for (i = 0; i < channel_count; i++) { vgmstream->ch[i].channel_start_offset = start_offset+i; vgmstream->ch[i].offset = 0; } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }